Ms. Dominator
Ms. Dominators are tough demonic enemies mainly encountered in Sheol. They do not move, and will cycle through the following attacks:
- Spawns 1-2 Dominated leashed to her with chains, if there currently are none.
- Rolls a Chain Ball quickly towards Isaac, if one isn't currently alive.
- Releases all chained Dominated causing them to charge at Isaac, while releasing a ring of 6 projectiles and disappearing into her hole. She will quickly reappear at another location in the room.
- If there are any Dominated alive, she will chain them to her again, dragging them to her location regardless of their distance. They will also be dragged over any pits and obstacles in the way.
Notes
- Ms. Dominator can chain up other Dominated in the room which are not spawned by her, but can only have a maximum of 3 chained at once.
- She can steal the Dominated spawned from other Ms. Dominators.
- Ms. Dominator cannot teleport past pits or obstacles she is surrounded by.
Dominated
Dominated are enemies generally spawned by Ms. Dominator, but can appear in many rooms alone. They will chase Isaac aggressively, occasionally making a charge rapidly towards him once in sight, and only stopping once reaching a wall or obstacle.
When chained to Ms. Dominator, they will have their eyes closed and will not charge at Isaac, but will continue to try to chase him, being stopped at the extent of their leash.
Chain Ball
Chain Balls are enemies only spawned through Ms. Dominator. When thrown, they behave similarly to thrown Bowler Balls, constantly rolling after Isaac, but will not slow down, and only stopping once they collide with a wall or Isaac. They will be destroyed if they hit a wall, but will roll over any obstacles or pits.
If they hit Isaac, they do not deal damage, but will chain him to the ball instead. Isaac will only move at a regular speed within the length of its chain, and if attempting to walk past it, he will be slowed down greatly while dragging the Chain Ball around.
They do not deal contact damage while chained, and do not need to be killed to clear a room — disappearing when once Isaac exits the room.