Status Effects are special effects that can be inflicted on an enemy from a variety of sources, such as tears, bombs, and items. Each status effect has a color and/or symbol/effect associated with them for easy identification. These colorations are not to be confused with champions.
This page is about status effects added by Fiend Folio. More information about the vanilla status effects can be found in the vanilla page.
Effects
Effect |
Appearance |
Description
|
Bruised
|
|
- Bruised enemies will take 1 additional flat damage from all damage sources. Bruised can be stacked multiple times on the same enemy up to 5 times, further increasing the damage they take. The amount of extra damage an enemy takes while bruised may vary depending on the effect that has applied it.
|
Drowsy & Sleepy
|
|
- Drowsy enemies will turn blue and begin to slow down until they come to a complete stop and fall asleep. Sleeping enemies will not be able to move or attack until the effect wears off and will take double damage on the next hit they take, but this will also awaken them and end the effect prematurely.
- Damage an enemy takes while in the drowsiness stage of the effect won't interrupt them falling asleep.
|
Berserked
|
|
- Berserked enemies will gain a movement and attack speed boost, and will target enemies and Isaac at random. They deal 2.1× their max HP in damage to other enemies on contact and with any projectiles they shoot, but will also deal a full heart of damage to Isaac, regardless of its original source. If there are no other enemies, they will target Isaac instead.
- Berserked enemies will take 50% more damage from all sources, but will also be unable to die until the effect ends, or until there are no other enemies not afflicted with berserk.
|
Sewn
|
|
- Sewn enemies will link together with other Sewn enemies with a thread, causing all damage they take to be applied to all other enemies linked.
|
Doomed
|
|
- Doomed enemies will have a number counter above them. This counter will tick down by 1 each time the enemy is damaged by Isaac and, upon hitting 0, will deal a burst of 5× Isaac's damage while removing the doom effect.
|
Hemorrhaging
|
|
- Hemorrhaging enemies will bleed profusely, taking damage every 2 game ticks, as well as creating puddles of red creep and spraying bloody projectiles that deal damage to other enemies. The size of the creep puddles created will scale with the size of the enemy, and the damage of the bloody creep and projectiles will fluctuate slightly, but is influenced by Isaac's damage stat and can potentially vary depending on the effect that applied it.
|
Multi-euclidean
|
|
- Multi-euclidean enemies will cause any of Isaac's tears, lasers, or bombs that make contact with them to pass through and split into two parallel ones, similar to Multidimensional Baby. Once a tear has been doubled, it cannot be doubled again by hitting another multi-euclidean affected enemy.
|
Glitched
|
|
- Glitched enemies will have their attack patterns become broken or disrupted as their AI becomes occasionally overwritten by Poople, which causes them to take drastically increased knock-back and slide around the room while occasionally leaving brown creep on the ground behind them.
|
Martyr
|
|
- Enemies that have become martyrs will leave behind ghostly afterimages with a small aura. Standing in the aura grants a 1.1× damage multiplier, 0.8× max tear delay multiplier, and homing tears, similar to Hallowed Ground. Martyred enemies will fade away after 5 seconds. Bosses and mini-bosses can not become a martyr.
|
Collectibles
The following tables list the items, trinkets, and collectibles from the mod that may apply status effects to enemies.
Bruised
Active Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Empty Book
|
|
Write your own story!
|
- Customizable active item.
- Does a variety of effects depending on what the player chooses.
|
1
|
Sanguine Hook
|
|
This doesn’t belong to you
|
- Throwable hook that latches onto and pulls in enemies and pickups.
- Enemies become bruised while hooked.
- Releasing enemies makes them hemorrhage and launch bloody tears towards Isaac that hurt other enemies.
|
3
|
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Black Lantern
|
|
Silver-Lined Curses
|
- +1 Black Heart.
- Guarantees a curse on every floor.
- Replaces curses with special new types of potentially beneficial curses.
|
2
|
Deimos
|
|
Lifelong partner
|
- Spawns a familiar that fires hooks that latch onto and pull enemies/pickups.
- Remains stationary while pulling in enemies/pickups.
- Inflicts enemies with bruising while hooked.
- On releasing enemies, inflicts them with hemorrhaging and fires blood tears in the direction they were released.
|
3
|
Emoji Glasses
|
|
It's lit
|
- Isaac fires emoji tears that each have a unique effect.
- Cycles through 3 different emojis at a time.
|
1
|
Nyx
|
|
Cast
|
- Grants 3 gems that can be cast while attacking, homing onto enemies to inflict damage and bruise them.
- Bruised enemies take bonus damage from all sources based on the number of stacks applied.
|
3
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Rubber Bullets
|
|
Bruising Tears
|
- Luck-based chance to fire bullet tears that bruise enemies.
- Bruised enemies take bonus damage from all sources of damage based on the number of stacks applied.
|
3
|
Trinkets
Name
|
Icon
|
Flavor Text
|
Description
|
Jevilstail
|
|
I can do anything!
|
- For each new room Isaac enters, grants one wacky effect in a rotating list which can be either helpful, harmful, or neither.
|
Name
|
Icon
|
Flavor Text
|
Rock Type |
Rock Rarity
|
Description
|
Cast Gem
|
|
Crystalline friend
|
Normal |
Rare
|
- Grants a homing Nyx gem that can be cast while attacking and sticks to enemies, dealing damage and inflicting Bruising.
- Has special synergies with certain items.
|
Rebellion Rock
|
|
Overcome thine adversaries
|
Normal |
Rare
|
- When Golem takes damage, deals minor damage to all nearby enemies, knocks them back, and inflicts them with bruised.
|
Rubber Geode
|
|
Rubbery tears, geode bonus
|
Geode |
Common
|
- Chance to fire bouncing tennis balls that inflicts bruising and deal additional knockback.
- Geode Bonus: Increases the chance to fire a tennis ball, as well as its knockback and shot speed.
|
Pickups
Name |
Icon |
Back |
Flavor Text |
Effect
|
Metal Energy
|
|
|
"Draw bruising"
|
- Inflicts all enemies in the room with Bruising.
|
Pill Effects: Epidermolysis, which reduces the amount of invincibility frames, uses the same visuals as bruising, inflicting it on Isaac instead.
Drowsy and Sleepy
Active Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Bedtime Story
|
|
Ready for bed
|
- Makes all enemies in the room drowsy.
- Drowsy enemies will slow down and eventually fall asleep.
- Damaging a sleeping enemy deals double damage, but wakes them up.
|
2
|
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Hypno Ring
|
|
Drowsing tears
|
- Luck-affected chance to fire tears that makes enemies drowsy.
- Drowsy enemies slowly fall asleep, moving and attacking increasingly slower over time.
- Sleeping enemies remain still until they awake. They take double damage while asleep, but will instantly wake up upon taking any damage.
|
2
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Trinkets
Name
|
Icon
|
Flavor Text
|
Rock Type |
Rock Rarity
|
Description
|
Fractal Geode
|
|
Don't look too deep, geode bonus
|
Geode |
Rare
|
- 15% chance that scales with luck to fire a spiraling tear that causes enemies to become drowsy.
- Geode Bonus: Increases the odds to shoot a spiraling tear by 20%, and the tear has a 1/3 chance to cause enemies to immediately fall asleep.
|
Sheep Rock
|
|
Sleepy tears
|
Normal |
Rare
|
- 7% chance scaling with luck to fire a tear that decelerates and floats in place and makes enemies drowsy.
|
Pickups
Pill Effects: Melatonin inflicts all enemies in the room with drowsy, causing them to go to sleep.
Berserked
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Lil Minx
|
|
Double-tap possesser
|
- Spawns a pink Menace familiar that charges at enemies.
- Double-tapping the shoot button will have Lil Minx possess the nearest enemy and inflict them with berserk.
- Double-tapping the shoot button again will have Lil Minx exit the enemy and launch a spectral tear barrage.
- Berserked enemies periodically switch targets between Isaac and other enemies, deal and take bonus damage, move faster, and cannot die during the duration.
|
3
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Trinkets
Name
|
Icon
|
Flavor Text
|
Rock Type |
Rock Rarity
|
Description
|
Homoerotic Ruby
|
|
Eternal flame, baby!
|
Normal |
Rare
|
- Female enemies periodically have a chance to become berserk.
- Chance to fire flaming tears that burns enemies.
|
Pickups
Name |
Icon |
Back |
Flavor Text |
Effect
|
Fighting Energy
|
|
|
"Draw berserk"
|
- Inflicts all enemies in the room with Berserk.
|
Sewn
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Pinhead
|
|
Sewing Shot
|
- Luck-based chance to shoot sewing needles that pierce and inflict enemies with sewn.
- Sewn enemies link damage taken onto all other enemies with sewn.
|
3
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Doomed
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Toy Piano
|
|
Diabolus in musica
|
- 22% chance, scaling with luck, to fire tears that doom enemies.
- Doomed enemies gain a counter that goes down every time they take damage. Upon reaching zero, the enemy takes 5× Isaac's damage and the effect is removed.
|
3
|
Trinkets
Name
|
Icon
|
Flavor Text
|
Rock Type |
Rock Rarity
|
Description
|
Rock from an Abyss
|
|
They feel doomed
|
Normal |
Rare
|
- Luck-based chance to apply Doom to 3 random enemies at the start of the room.
|
Hemorrhaging
Active Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Sanguine Hook
|
|
This doesn’t belong to you
|
- Throwable hook that latches onto and pulls in enemies and pickups.
- Enemies become bruised while hooked.
- Releasing enemies makes them hemorrhage and launch bloody tears towards Isaac that hurt other enemies.
|
3
|
Sculpted Pepper
|
|
Strength in arrogance
|
- Spawns a stone block on use.
- Attacking the stone block chisels it.
- Fully chiseled stone blocks produce an aura that gives status effects to enemies and buffs to Isaac, with the types of effects differing with the appearance of the statue.
|
3
|
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Lawn Darts
|
|
Hemorrhaging tears
|
- Luck-affected chance to fire tears that inflict enemies with hemorrhaging.
- Hemorrhaging enemies periodically take damage, spew blood tears randomly around themselves, and leave blood creep on the ground that damages other enemies.
|
2
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Pickups
Name |
Icon |
Back |
Flavor Text |
Effect
|
Colorless Energy
|
|
|
"Draw hemorrhaging"
|
- Inflicts all enemies in the room with Hemorrhaging.
|
Multi-euclidean
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Time Itself
|
|
Multi-euclidean tears
|
- Has a chance to fire tears that cause enemies to become multi-euclidean.
- Multi-euclidean enemies can be shot through, doubling the tears.
|
3
|
Glitched
Active Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Nil Pasta
|
|
Spaghetti code
|
- Captures up to 5 enemies with spaghetti ropes and holds them in place.
- Pulling out the spaghetti also removes parts of the enemies' code, causing them to become glitched and constantly take damage over time.
- Glitched enemies will occasionally lose their AI, sometimes replacing their behavior with that of Poople.
|
1
|
Pickups
Name |
Icon |
Back |
Flavor Text |
Effect
|
Download Failure
|
|
|
"Why are all my enemies sliding around?"
|
Inflicts all enemies in the room with Glitched.
|
Martyr
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Crucifix
|
|
For your sins, they die
|
- Enemies killed by tears will leave behind a short-lived ghost with an aura.
- Standing in the aura grants a boost to tear rate and damage, and makes Isaac's tears homing.
|
3
|
Prank Cookie
|
|
Tastes like corn
|
- Grants multi-colored tears with different status effects added in Fiend Folio.
|
3
|
Vanilla Status Effects
Main article: Status Effects on the TBoI:Rebirth wiki
Active Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Empty Book
|
|
Write your own story!
|
- Customizable active item.
- Does a variety of effects depending on what the player chooses.
|
1
|
Golden Frog Head
|
|
Gas Is Good
|
- Forces Isaac to stand still while used.
- Letting go makes Isaac fart, the fart getting more powerful the longer it is held down.
|
1
|
Kalu's Severed Head
|
|
Horrifying visage
|
- Is held above Isaac's head, and controls a cone of vision.
- Enemies in the cone are petrified and take a minor amount of damage.
- Enemies killed while petrified burst into a ring of 8 tears.
|
2
|
Sculpted Pepper
|
|
Strength in arrogance
|
- Spawns a stone block on use.
- Attacking the stone block chisels it.
- Fully chiseled stone blocks produce an aura that gives status effects to enemies and buffs to Isaac, with the types of effects differing with the appearance of the statue.
|
3
|
Passive Items
Name
|
Icon
|
Flavor Text
|
Description
|
Quality
|
Black Lantern
|
|
Silver-Lined Curses
|
- +1 Black Heart.
- Guarantees a curse on every floor.
- Replaces curses with special new types of potentially beneficial curses.
|
2
|
Chirumiru
|
|
HP + DMG Up, Perfect Freeze
|
|
4
|
Gorgoneion
|
|
They're shy
|
- Spawns a stationary familiar that gazes at enemies in the room, petrifying them as long as they are in its sight.
|
3
|
Infinity Volt
|
|
Double tap cord
|
- Double tap to link to an enemy with an extension cord.
- Linked enemies are charmed and continually generate arcs of electricity.
- After being linked for long enough, the enemy will explode.
|
2
|
Ophiuchus
|
|
Serpent Bearer
|
- Wiggly snake familiar that chases after enemies, poisoning them and dealing damage on contact.
- Prioritizes chasing after enemies that are not currently afflicted with Poison.
|
3
|
Peppermint
|
|
It burns! Wait, no it doesn't...
|
- Chance to fire a flame that damages and slows enemies, and freezes them into ice statues on death.
|
2
|
Slippy's Heart
|
|
Intimacy
|
- Chance to fart while near enemies. Farts vary in type and strength.
- Fart chance scales with luck.
|
1
|
Trinkets
Name
|
Icon
|
Flavor Text
|
Rock Type |
Rock Rarity
|
Description
|
Blood Diamond
|
|
Bleeding tears
|
Normal |
Common
|
|
Cauldron Grimlin
|
|
Duplicate friend
|
Normal |
Fiendish
|
- Sits on Golem's head and periodically spawns a friendly copy of an enemy in the room.
- Will continue to create friendly copies of enemies while dropped on the ground.
|
Dogrock Rock
|
|
He likes you!
|
Normal |
Unobtainable
|
- Slows enemies in a radius around Golem.
- Creates funny visuals and sounds.
- Can't be obtained in a normal run.
|
Emetic Antimony
|
|
Timed puke
|
Normal |
Rare
|
- Periodically, the next tear Golem fires will be an Ipecac projectile.
|
Fetal Stone
|
|
Prehistoric friend
|
Normal |
Rare
|
- Grants a rocky familiar that fires rock tears that have a chance to confuse enemies.
|
Fragmented Onyx Geode
|
|
Entangled tears, geode bonus
|
Geode |
Rare
|
- 10% chance, scaling with luck, to shoot a tear that inflicts fear.
- Geode Bonus: +5% to the chance, and enemies afflicted with fear take extra damage equal to the Devil Deal chance.
|
Gas Pocket
|
|
Noxious rocks
|
Normal |
Common
|
- Rocks occasionally leak poison gas clouds.
- When broken, rocks have a chance to spawn large clouds of gas.
|
Grossular
|
|
Gross out pulse
|
Normal |
Common
|
|
Hailstone
|
|
Chilling aura
|
Normal |
Rare
|
- Enemies close to Golem are slowed, and freeze into ice statues on death.
|
Hiddenite
|
|
Line of sight
|
Normal |
Common
|
- Entering and then breaking the line of sight from an enemy for the first time will confuse them briefly.
|
Homoerotic Ruby
|
|
Eternal flame, baby!
|
Normal |
Rare
|
- Female enemies periodically have a chance to become berserk.
- Chance to fire flaming tears that burns enemies.
|
Limestone
|
|
Sour stone
|
Normal |
Common
|
|
Magnetic Sand
|
|
Tears up, magnetic tears
|
Normal |
Common
|
|
Molten Slag
|
|
Smelting reroll
|
Normal |
Rare
|
- Enemies that get close to golem have a chance to be burned.
- When grinded, activates Smelter and smelt's Golem's other held trinket.
|
Petrified Sock
|
|
Hard as a rock, crush effect
|
Fossil |
Rare
|
|
Robot Rock
|
|
Bwaaabwabwabwabwaaaaw
|
Normal |
Rare
|
- Creates 2 spinning rainbow lasers around Golem that inflict random Status Effects.
|
Sapphic Sapphire
|
|
Stone butch blue
|
Normal |
Common
|
- Female enemies will become charmed.
- Chance to fire tears which slow enemies hit, and freeze them into ice statues on death.
|
Scented Rock
|
|
Charm aura
|
Normal |
Common
|
- Charms enemies in a small radius around Golem.
|
Skuzz Fossil
|
|
Friend 'till the end, crush effect
|
Fossil |
Rare
|
|
Trippy Fossil
|
|
Huh whuh, crush effect
|
Fossil |
Rare
|
- 13% chance that scales with luck to fire a tear that shrinks enemies.
- Crush Effect: Shrinks Golem's size slightly.
|
Warm Geode
|
|
Warmth power, geode bonus
|
Geode |
Common
|
- Increases damage and shot speed when standing close to a Fire Place.
- Being inside of "warm" floors passively grants the stat boosts.
- Geode Bonus: Tears also gain a chance to burn enemies when standing near a fire.
|
Webby Geode
|
|
Slowing shot, geode bonus
|
Geode |
Common
|
- 20% chance that scales with luck to fire a slowing tear.
- Geode Bonus: Slowing tears leave large puddles of white creep if they hit an enemy.
|
Pickups
Name |
Icon |
Back |
Flavor Text |
Effect
|
Honey Penny
|
|
N/A
|
N/A
|
- +1 coin.
- On pickup, gives Isaac a honey creep trail that Slows enemies, as well as his tears being able to apply Slowness on enemies hit. Effect lasts for 16-17 seconds.
|
King of Diamonds
|
|
|
"Gild all before you"
|
|
Darkness Energy
|
|
|
"Draw fear"
|
- Inflicts all enemies in the room with Fear.
|
Fairy Energy
|
|
|
"Draw charm"
|
- Inflicts all enemies in the room with Charm.
|
Fire Energy
|
|
|
"Draw burning"
|
- Inflicts all enemies in the room with Burning.
|
Grass Energy
|
|
|
"Draw poison"
|
- Inflicts all enemies in the room with Poison.
|
Psychic Energy
|
|
|
"Draw confusion"
|
- Inflicts all enemies in the room with Confusion.
|
AC 3000
|
|
|
"Guaranteed to keep them cool"
|
- Inflicts all enemies in the room with Freezing.
|
Grotto Beast
|
|
|
"One rare in every pack!"
|
- Summons a Friendly Fiend Folio beast.
|