Treasure Room (Item Pool)

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Item Pools
BothIndicator.png Normal / Hard Treasure Pool Icon.png Treasure Room Boss Pool Icon.png Boss Shop Pool Icon.png Shop Curse Pool Icon.png Curse Room Secret Pool Icon.png Secret Room Devil Pool Icon.png Devil Room Angel Pool Icon.png Angel Room
Library Pool Icon.png Library Gold Chest Pool Icon.png Golden Chest Red Chest Pool Icon.png Red Chest Beggar Pool Icon.png Beggar Devil Beggar Pool Icon.png Devil Beggar Key Master Pool Icon.png Key Master Bomb Bum Pool Icon.png Bomb Bum
Planetarium Pool Icon.png Planetarium Ultra Secret Pool Icon.png Ultra Secret Room Crane Game Pool Icon.png Crane Game Rotten Beggar Pool Icon.png Rotten Beggar Battery Bum Pool Icon.png Battery Bum Old Chest Pool Icon.png Old Chest Wooden Chest Pool Icon.png Wooden Chest
Baby Shop Pool Icon.png Baby Shop Glass Chest Pool Icon.png Glass Chest Dire Chest Pool Icon.png Dire Chest Drug Dealer Pool Icon.png Drug Dealer Blacksmith Pool Icon.png Blacksmith Zodiac Beggar Pool Icon.png Zodiac Fortune Teller Pool Icon.png Robot Fortune Teller
Both Greed Modes Indicator.png Greed / Greedier Treasure Pool Icon.png Treasure Room Boss Pool Icon.png Boss Shop Pool Icon.png Shop Curse Pool Icon.png Curse Room Secret Pool Icon.png Secret Room Devil Pool Icon.png Devil Room Angel Pool Icon.png Angel Room

The Treasure Pool Icon.png Treasure Room item pool contains the majority of the mod's items. All of the items in this pool are able to be found in the Treasure Room.

To see the Treasure Room pool of items in the original game, see its page on The Binding of Isaac: Rebirth wiki.

Active Items

Name Icon Weight Description
The Fiend Folio
The Fiend Folio4 rooms
1
  • Summons one of Fiend Folio's bosses or enemies to assist Isaac in the room.
Alpha Coin
Alpha Coin4 rooms
1
  • Does a variety of effects based on the current room and exploration.
A.V.G.M.
A.V.G.M.Unlimited
1
  • Pays out with Penny.png Pennies and other potential prizes after using an increasing amount of times.
Sanguine Hook
Sanguine HookUnlimited
1
  • Throwable hook that latches onto and pulls in enemies and pickups.
  • Enemies become bruised while hooked.
  • Releasing enemies makes them hemorrhage and launch bloody tears towards Isaac that hurt other enemies.
Bedtime Story
Bedtime Story2 rooms
1
  • Makes all enemies in the room drowsy.
  • Drowsy enemies will slow down and eventually fall asleep.
  • Damaging a sleeping enemy deals double damage, but wakes them up.
Eternal D12
Eternal D12Variable
1
  • Switches into one of two modes when used.
  • With a charge capacity of 2, has a high chance to reroll obstacles and a low chance to delete them.
  • With a charge capacity of 1, has a low chance to reroll obstacles and a high chance to delete them.
Eternal D10
Eternal D102 rooms
1
  • Rerolls enemies in the current room.
  • Enemies rerolled have a 1/3 chance to disappear.
Purple Putty
Purple Putty5 rooms
1
Fiend Mix
Fiend Mix1 seconds
1
  • On use, transforms half of Isaac's health into FiendishFriends.png Minions.
  • Upon clearing a room, Minions transform back into their respective Hearts as pickups.
White Pepper
White Pepper2 rooms
1
  • On use, shoots 5 flames in a ring around Isaac.
The Brown Horn
The Brown Horn3 rooms
1
  • On use, causes all enemies to defecate violently, pushing them away from Isaac and spawning Dirty Mind.png Dirty Mind Dips.
Snow Globe
Snow Globe2.66 seconds
1
Cherry Bomb
Cherry Bomb2.5 seconds
1
  • On use, Isaac picks up a small red bomb that can be thrown.
  • The bomb's explosion deals no damage to Isaac and can't break Rock.png Rocks.
King Worm
King Worm5 seconds
1
  • On use, grants the effects of a random worm trinket for the current room.
  • These effects can stack with multiple uses, including the effects of the same worm.
Golden Frog Head
Golden Frog HeadUnlimited
1
  • Forces Isaac to stand still while used.
  • Letting go makes Isaac fart, the fart getting more powerful the longer it is held down.
D2
D22 rooms
1
  • Can be thrown and will spin on the floor temporarily.
  • Any pickups, enemies, and tears that pass through the D2 will be rerolled.
Kalu's Severed Head
Kalu's Severed Head10 seconds
1
  • Is held above Isaac's head, and controls a cone of vision.
  • Enemies in the cone are petrified and take a minor amount of damage.
  • Enemies killed while petrified burst into a ring of 8 tears.
Malice
Malice5 seconds
1
  • Upon use, turns Isaac into a black fireball which charges across the room. This gives invulnerability, deals damage to enemies hit, and leaves a trail of black creep during the charge.
Nil Pasta
Nil Pasta2 rooms
1
  • Captures up to 5 enemies with spaghetti ropes and holds them in place.
  • Pulling out the spaghetti also removes parts of the enemies' code, causing them to become glitched and constantly take damage over time.
  • Glitched enemies will occasionally lose their AI, sometimes replacing their behavior with that of Poople.png Poople.
Yick Heart
Yick Heart8 rooms
1
Loaded D6
Loaded D68 rooms
1
  • Rerolls all items in the room into items that Isaac already has.
  • Cannot reroll items into those that would be useless when duplicated, unless Isaac has no other valid item.
Torture Cookie
Torture Cookie2 rooms
1
Hedonist's Cookbook
Hedonist's Cookbook2 rooms
1
  • Causes all enemies with the lowest maximum HP in the room to explode in a shower of tears.
Sculpted Pepper
Sculpted Pepper8.33 seconds
1
  • Spawns a stone block on use.
  • Attacking the stone block chisels it.
  • Fully chiseled stone blocks produce an aura that gives status effects to enemies and buffs to Isaac, with the types of effects differing with the appearance of the statue.
Lemon Mishuh???
Lemon Mishuh???2 rooms
0.5
  • Can be thrown in a given direction, creating a puddle of yellow creep on impact.
Dusty D10
Dusty D101 rooms
0.5
  • Rerolls all enemies in the room into random enemies from anywhere in the game.
  • Enemies are attempted to be rerolled into ones with similar maximum HP.
Dazzling Slot
Dazzling SlotUnlimited
0.1

Passive Items

Name Icon Weight Description
Dice Bag
Dice Bag
1
  • Spawns a sack familiar that follows Isaac and drops a random Glass Dice after every 8 rooms cleared.
  • Glass Dice mimic their respective Dice collectible and break after use.
Lil Fiend
Lil Fiend
1
  • Spawns a familiar that flies diagonally across the room and has a chance to spawn an HollowFriends.png Evil Hollow Minion when colliding with an enemy or enemy projectile.
  • Evil Hollow Minions disappear on room clear and will not drop a Black Heart.png Black Heart.
Fiend's Horn
Fiend's Horn
1
  • Enemies have a chance to spawn a HollowFriends.png Evil Hollow Minion on death.
  • Evil Hollow Minions disappear on room clear and will not drop a Black Heart.png Black Heart.
  • Chance starts at 20% and scales to 35% at 14 luck.
  • A bonus +2.5% chance is applied for every HUD heart immoral full.png Immoral Heart Isaac has in his Health bar.
Spare Ribs
Spare Ribs
1
  • +1 Bone Heart.png Bone Heart.
  • Taking damage fires out rib projectiles that circle around Isaac.
  • Rib projectiles return to sender and are destroyed only on contact with what fired them.
  • Rib projectiles can destroy enemy projectiles.
Cool Sunglasses
Cool Sunglasses
1
  • +6 coins.
  • Upon entering an uncleared room, 3 Penny.png Pennies are taken from Isaac and strewn across the room.
  • Walking near coins on the ground grants a speed up based on the distance to the coin.
  • Collecting coins damages all enemies in the room.
Baby Crater
Baby Crater
1
  • Whilst Isaac is firing tears, Baby Crater creates a ring of tears around itself, similar to the enemy Craterface.png Craterface.
  • Tears are released outwards when Isaac stops firing.
Mrs. Spooter
Mrs. Spooter
1
  • Spawns a blue Spooter.png Spooter familiar that pursues enemies and periodically fires tears.
Nugget Bombs
Nugget Bombs
1
  • +5 Bomb.png Bombs.
  • Bombs spawn a Brown Nugget.png Brown Nugget turret fly familiar when they explode.
  • Turret flies gain unique effects when combined with other bomb upgrade Items.
Devil's Umbrella
Devil's Umbrella
1
  • +1 Half Soul Heart.png Half Soul Heart.
  • Shooting tears has a chance to create a flurry of weak tears that leave yellow creep.
Bee Skin
Bee Skin
1
  • Every tear fired triggers 3 weaker tears spread around Isaac at equal angles.
  • Each time this effect triggers, the angle of all tears is incremented clockwise.
Randy The Snail
Randy The Snail
1
  • Snail familiar that retracts into its shell when hit by a projectile or walked into by Isaac, and will bounce around the room.
  • Deals damage to enemies when bouncing into them.
Imp Soda
Imp Soda
1
  • Grants a chance that scales with luck to shoot critical tears that deal quintuple Isaac's damage.
Slippy's Guts
Slippy's Guts
1
  • Enemies have a chance to spawn a lingering poison fart cloud on death. The chance scales with Isaac's luck, and is proportional to the enemy's maximum health.
  • Isaac's Bomb.png Bombs spawn a lingering poison fart cloud after exploding.
Slippy's Heart
Slippy's Heart
1
  • Chance to fart while near enemies. Farts vary in type and strength.
  • Fart chance scales with luck.
Peach Creep
Peach Creep
1
  • Spawns a friendly Wall Creep.png Wall Creep familiar that tries to line up with enemies and shoots barrages of tears.
Gorgoneion
Gorgoneion
1
  • Spawns a stationary familiar that gazes at enemies in the room, petrifying them as long as they are in its sight.
Grabber
Grabber
1
  • Spawns a familiar based on Grabber from hit video game Grabber.
  • Mirrors Isaac's movements and grabs things in front of them.
Ophiuchus
Ophiuchus
1
  • Wiggly snake familiar that chases after enemies, poisoning them and dealing damage on contact.
  • Prioritizes chasing after enemies that are not currently afflicted with Poison.
Cetus
Cetus
1
  • Taking damage causes Isaac to spew out a large amount of tears that leave creep.
Pet Rock
Pet Rock
1
  • Spawns a pet rock familiar that can be pushed around and block shots.
  • Fills pits when pushed into them.
Pinhead
Pinhead
1
  • Luck-based chance to shoot sewing needles that pierce and inflict enemies with sewn.
  • Sewn enemies link damage taken onto all other enemies with sewn.
Prank Cookie
Prank Cookie
1
  • Grants multi-colored tears with different status effects added in Fiend Folio.
Rubber Bullets
Rubber Bullets
1
  • Luck-based chance to fire bullet tears that bruise enemies.
  • Bruised enemies take bonus damage from all sources of damage based on the number of stacks applied.
Lil Minx
Lil Minx
1
  • Spawns a pink Menace.png Menace familiar that charges at enemies.
  • Double-tapping the shoot button will have Lil Minx possess the nearest enemy and inflict them with berserk.
  • Double-tapping the shoot button again will have Lil Minx exit the enemy and launch a spectral tear barrage.
  • Berserked enemies periodically switch targets between Isaac and other enemies, deal and take bonus damage, move faster, and cannot die during the duration.
Fetal Fiend
Fetal Fiend
1
Peppermint
Peppermint
1
  • Chance to fire a flame that damages and slows enemies, and freezes them into ice statues on death.
Bridge Bombs
Bridge Bombs
1
  • +5 Bomb.png Bombs.
  • Bombs fill pits when they explode.
Lawn Darts
Lawn Darts
1
  • Luck-affected chance to fire tears that inflict enemies with hemorrhaging.
  • Hemorrhaging enemies periodically take damage, spew blood tears randomly around themselves and leave blood creep on the ground that damages other enemies.
Toy Piano
Toy Piano
1
  • 22% chance, scaling with luck, to fire tears that doom enemies.
  • Doomed enemies gain a counter that goes down every time they take damage. Upon reaching zero the enemy takes 5× Isaac's damage and the effect is removed.
Hypno Ring
Hypno Ring
1
  • Luck-affected chance to fire tears that makes enemies drowsy.
  • Drowsy enemies slowly fall asleep, moving and attacking increasingly slower over time.
  • Sleeping enemies remain still until they awake. They take double damage while asleep, but will instantly wake up upon taking any damage.
Musca
Musca
1
  • +3 Bomb.png Bombs.
  • Bombs spawn Locusts when they explode.
  • Enemies have a luck-based chance to spawn a random Harbinger Locust on death.
Model Rocket
Model Rocket
1
  • +1.5 range.
  • shot speed multiplier.
  • Tears accelerate from zero shot speed to normal shot speed on firing.
  • Tears deal bonus damage based on their speed upon impact.
Sibling Syl
Sibling Syl
1
  • Familiar that follows Isaac around, shooting tears that deal 4.75 Damage.
Familiar Fly
Familiar Fly
1
  • Orbiting familiar that deals contact damage and blocks projectiles.
  • Swells up when close to enemies, until exploding into a ring of 10 tears that can charm enemies. Respawns some time afterwards.
  • Can charm Fly.png Fly-related enemies in close proximity.
Dad's Postiche
Dad's Postiche
1
Chaldean Axe
Chaldean Axe
1
  • Periodically fire a piercing axe towards the closest enemy.
  • The axe boomerangs back shortly after launch.
Wimpy Bro
Wimpy Bro
1
  • Slammer.png Slammer familiar that jumps on enemies, dealing 5 damage.
Robo-Baby 3.0
Robo-Baby 3.0
1
  • Familiar that moves diagonally towards the direction Isaac moves.
  • On contact with enemies or enemy projectiles, will fire 8 Technology.png Technology lasers around it.
Telebombs
Telebombs
1
  • +5 Bomb.png Bombs.
  • A target follows behind Isaac with a delay.
  • When placing a bomb, the player teleports back to the marker, and the bomb instantly explodes.
Emoji Glasses
Emoji Glasses
1
  • Isaac Fires emoji tears that each have a unique effect.
  • Cycles through 3 different emojis at a time.
Heart of China
Heart of China
1
Infinity Volt
Infinity Volt
1
  • Double tap to link to an enemy with an extension cord.
  • Linked enemies are charmed and continually generate arcs of electricity.
  • After being linked for long enough, the enemy will explode.
Devil's Abacus
Devil's Abacus
1
  • Counting with Isaac's tears grants an increasing damage and tears up.
  • To count, Isaac must fire X amount of tears and stop, with X increasing by 1 each time.
Crazy Jackpot
Crazy Jackpot
1
  • On taking damage, Isaac rolls for a random positive effect.
  • Effects can spawn coins or hearts, damage enemies, grant a random stat up, create a yellow creep puddle, or cause all effects at once.
Clutch's Curse
Clutch's Curse
1
  • Familiar that possesses Isaac occasionally.
  • When possessed, the next tear Isaac shoots will be a homing Ipecac.png Ipecac tear.
  • Rocks occasionally glow purple and create fire waves upon destruction.
Time Itself
Time Itself
1
  • Has a chance to fire tears that cause enemies to become multi-euclidean.
  • Multi-euclidean enemies can be shot through, doubling the tears.
Mime Degree
Mime Degree
1
  • Summons 3-5 translucent mime blocks in the room that blocks enemies and their projectiles.
  • When Isaac touches a mime block, it will relocate to another place in the room.
Bag of Bobbies
Bag of Bobbies
1
  • Has a chance to spawn a Fragile Bobby familiar on room clear.
  • Fragile Bobbies act similarly to Brother Bobby.png Brother Bobby, but can die from taking enough damage from enemies.
Maria's Smash Trophy
Maria's Smash Trophy
1
  • +1 damage.
  • Enemies receive more knockback the less health they have.
Twinkle of Contagion
Twinkle of Contagion
1
  • Enemies have a chance to glow upon entering a room.
  • Looking at a glowing enemy passes the effect onto Isaac, giving him a stat boost while under the effect.
  • After a period of time, the glowing effect will jump from Isaac to a random enemy.
Reheated Pizza
Reheated Pizza
1
Token Bag
Token Bag
0.5
  • Sack Familiar that drops a Token Coin.png Token every 10 rooms.
  • Tokens mimic the most recent pickup Isaac has collected.