Electrum
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Electrum is a rock trinket added in The Reheated Update.
Effects
- Upon using any active item, shocks enemies within range of Golem with electricity, which can have varying effects based on the active item.
- The number of enemies shocked can vary with the item, and the damage dealt is equal to
Golem's Damage × Trinket Multiplier + Item's Charge2
, unless stated otherwise.
- The number of enemies shocked can vary with the item, and the damage dealt is equal to
Combinations
The Bible /
Crack the Sky: Shocked enemies will also be struck by beams of light. The damage the beams of light deal is based on Golem's damage.
The Book of Belial /
The Nail: Increases laser damage further based on how many enemies are hit.
The Necronomicon: Enemies killed by the electric shocks create a floating bone on death, which block enemy shots and damage/repel enemies that touch them.
The Poop: Shooting at the spawned Poop will shock nearby enemies, dealing damage equal to Golem's damage.
Mr. Boom: Shocks up to 3 nearby enemies upon exploding, dealing damage equal to Golem's damage.
Tammy's Head: Shoots 10 lasers alongside the ring of tears. These lasers can all fire at slightly different angles and their damage is equal to Golem's damage stat plus a flat 25.
Mom's Bra: Enemies hit by the electric shocks will be petrified for longer.
Kamikaze!: Creates a large yellow laser ring around Golem when used. The damage of the laser ring is equal to Golem's damage stat.
Mom's Pad: Enemies hit by the electric shocks will be afflicted with fear for longer.
Bob's Rotten Head: Shocks enemies when the head is thrown as well as when it lands. The electric shock from the explosion will also poison enemies for 2.33 seconds.
Teleport! /
Teleport 2.0: Shocks nearby enemies after teleporting, affected enemies will teleport to a random spot in the room.
Yum Heart: Enemies killed by the electric shocks have a 1/4 chance to drop a
Half Red Heart.
Doctor's Remote: Shocks enemies when the item is used as well as when the missile lands.
Shoop Da Whoop!: Turns the beam yellow, and makes it deal extra damage.
Lemon Mishap: Shocked enemies create a tiny puddle of yellow creep underneath them.
Book of Shadows /
Unicorn Stump: Golem will shock enemies every half-second on direct contact while invulnerable. The contact damage is equal to Golem's damage doubled.
Anarchist Cookbook: Spawned
Troll Bombs will shock nearby enemies upon exploding.
The Hourglass: Enemies hit by the electric shocks will be slowed for longer, for a total of 10 seconds.
My Little Unicorn /
The Gamekid: Enemies killed by Golem while invulnerable will shock nearby enemies. The damage of the electric shocks created by killing enemies is equal to Golem's damage.
Book of Revelations: Enemies killed by the electric shocks will spawn a random Locust.
Deck of Cards /
Blank Card: Enemies killed by the electric shocks have a 1/10 chance to drop a random
Card.
Monstro's Tooth: The summoned
Monstro will shock nearby enemies upon landing. The electric shocks created by the summoned Monstro deal damage equal to Golem's damage.
The Book of Sin: Enemies killed by the electric shocks have a chance to drop a random pickup.
Mom's Bottle of Pills: Activates a random
Pill effect for each enemy killed by the electric shocks.
The D6 /
Eternal D6: Enemies killed by the electric shocks have a 1/6 chance to drop a
Glass D6.
The Pinking Shears: Golem's body will periodically shock nearby enemies.
The Bean: Enemies that are shocked will become poisoned.
Monster Manual: Enemies killed by the electric shocks spawn a Fragile Bobby.
Razor Blade: The more
Red Heart containers Golem has, the more damage the electric shocks will deal, represented by the formula
Golem's Damage × Trinket Multiplier + 1.5 × Red Heart Containers
.A Pony: Enemies will be shocked upon use as well as when Golem hits a wall after charging.
Guppy's Paw: Enemies killed by the electric shocks will drop a
Half Soul Heart. The damage of the electric shocks is equal to Golem's damage + 9.
IV Bag: The arcs of electricity will turn red and deal damage equal to Golem's damage + 3. Enemies killed by the electric shocks have a 1/3 chance to drop a
Penny.
Best Friend: The decoy periodically shocks enemies while on the ground. The electric shocks created by the decoy deal damage equal to Golem's damage.
Remote Detonator: Each Bomb placed by Golem will shock nearby enemies when detonated. The damage of the electric shocks created by detonated bombs is equal to Golem's damage + 4.
Guppy's Head: Enemies hit by the electric shocks cause all of Golem's
Blue Flies to prioritize that enemy.
Prayer Card: Each enemy killed by the electric shocks have a 1/4 chance to automatically complete an
Eternal Heart in the Health bar, granting a
Red Heart container.
Crystal Ball: Enemies killed by the electric shocks have a 1/10 chance to drop a
Soul Heart or a random
Card /
Rune.
D20: Enemies killed by the electric shocks have a 1/5 chance to drop a
Glass D20.
Spider Butt /
Box of Spiders: Enemies that are shocked will spawn a
Blue Spider.
Dad's Key: The electric shock deals more damage based on the number of Golem's
Keys, represented by the formula
Golem's Damage × Trinket Multiplier + 25 × (Keys ÷ 99)
.Portable Slot: Each use of Portable Slot will create electric shocks deal a random amount of additional damage and have a random amount of range.
White Pony: Enemies will be shocked upon use as well as when Golem hits a wall after charging. Shocked enemies will also be struck by beams of light.
Blood Rights: Shocks up to 2 enemies dealing damage equal to Golem's damage + 3, and enemies killed by the electric shocks will explode into a shower of 6 blood tears.
Telepathy for Dummies: The arcs of electricity turn a purple color. This functionally does not have any additional effect and the electric shocks have their default behavior.
Clear Rune: Activates a random
Rune Shard effect for each enemy killed by then electric shocks. The damage of the electric shocks will scale with the current charge of Clear Rune based on its mimicked consumable.
How to Jump: Shocks the closest enemy after landing from a jump, dealing damage equal to Golem's damage.
D100: Enemies killed by the electric shocks have a 1/6 chance to drop a
Glass D100.
D4: Enemies killed by the electric shocks have a 1/6 chance to drop a
Glass D4.
D10 /
Eternal D10: Enemies killed by the electric shocks have a 1/3 chance to drop a
Glass D10.
The Jar: Uses all stored
Hearts to shock enemies, and each enemy killed by an electric shock will heal Golem for a
Half Red Heart of Health.
Satanic Bible: The electric shocks deal additional damage based on the Devil Deal chance of the floor, represented by the formula
Golem's Damage × Trinket Multiplier × (Devil Deal Chance + 1) + 62
.Head of Krampus: The arcs of electricity that shock enemies will persist for the same duration as the
Brimstone beams created by Head of Krampus, remaining in a fixed position.
Butter Bean: Arcs of electricity will destroy up to two nearby enemy projectiles. These additional shocks deal damage equal to half of Golem's damage, if they happen to hit an enemy.
Magic Fingers: Enemies killed by the electric shocks have a 1/5 chance to drop a
Penny.
Converter: Enemies killed by the electric shocks will drop a
Red Heart.
Isaac's Tears: Shoots 8 lasers alongside the ring of tears, which deal damage equal to Golem's damage + 5.
Scissors: The stationary head will periodically shock enemies, dealing damage equal to Golem's damage.
The Boomerang: The Boomerang shocks enemies when thrown as well as when returning to Golem.
Placebo: Activates a random
Pill effect for each enemy killed by the electric shocks. The damage of the electric shocks will scale with the current charge of Placebo based on its mimicked consumable.
Wooden Nickel: Only has a 50% chance to shock enemies. The shock damage is equal to
Golem × Trinket Multiplier × 2 + 10
, and enemies killed by the electric shocks drop aPenny.
Mega Bean: Enemies hit by the electric shocks will create a poisonous fart.
Glass Cannon: Launching the tear creates electric shocks that deal damage equal to
Golem's Damage × 3 + 10
.Box of Friends: Box of Friends will shock one enemy, and each familiar (including duplicate familiars) will shock an additional enemy.
Friendly Ball: When the captured enemy is released, it will rapidly create arcs of electricity in random directions for a short while. The electric shocks created by friendly enemies deal damage equal to Golem's damage.
Tear Detonator: Rather than arcs of electricity coming from Golem, each of Golem's onscreen tears will shock nearby enemies instead.
D12 /
Eternal D12: Enemies killed by the electric shocks have a 1/3 chance to drop a
Glass D12.
Ventricle Razor: Golem will shock nearby enemies when coming out of a portal. The electric shocks deal damage equal to Golem's damage.
D8: Enemies killed by the electric shocks have a 1/4 chance to drop a
Glass D8.
Kidney Bean: Enemies that are shocked will be charmed for 4 seconds.
Glowing Hourglass: Enemies that are shocked will be slowed for 10 seconds. This effect can only practically be seen when Glowing Hourglass turns into
The Hourglass after all 3 of its charges on the floor have been used.
Mine Crafter: In addition to shocking enemies when the item is used, the
Movable TNT shocks nearby enemies when it explodes.
Jar of Flies: Uses all stored
Blue Flies to shock enemies. Each enemy that is shocked takes double Golem's damage (quadruple if Golem has
Hive Mind) and spawns a Blue Fly.
Mom's Box: Enemies killed by the electric shocks have a 1/8 chance to drop a random Trinket.
Void: Enemies killed by the electric shocks have a 1/5 chance to spawn a friendly
Portal. Any absorbed active items in Void will not have their respective Electrum effects activate.
Pause: Enemies that are shocked will be petrified.
Smelter: Enemies killed by the electric shocks have a 1/13 chance to drop a random Trinket.
Compost: Enemies that are shocked will spawn a
Blue Fly or
Blue Spider.
Wait What?: Enemies that are shocked will create a
Butter Bean fart.
Crooked Penny: The electric shocks have 50-50 odds of either healing the enemy to full HP or dealing damage equal to their max HP.
Potato Peeler: The electric shocks deal additional damage based on number of copies of
Cube of Meat Golem has, represented by the formula
(Golem's Damage × Trinket Multiplier + 15) × Cubes of Meat
.D Infinity: Enemies killed by the electric shocks have a 1/4 chance to spawn a random Glass Dice.
Brown Nugget: Fly Turrets shoot yellow lasers instead of tears. The lasers deal damage equal to Golem's damage.
Sharp Straw: Shocked enemies have a 1/6 chance of healing Golem for a
Half Red Heart.
Black Hole: The Black Hole on the ground will constantly shoot lasers in random directions.
Mystery Gift: Spawns an electricity-themed item, which includes:
The Battery,
Technology,
Robo-Baby,
9 Volt,
Technology 2,
Sharp Plug,
Tech.5,
Robo-Baby 2.0,
Car Battery,
Charged Baby,
Tech X,
Jacob's Ladder,
Jumper Cables,
Technology Zero,
120 Volt,
Bot Fly,
4.5 Volt,
Robo-Baby 3.0,
Infinity Volt and
Dad's Battery.
Sprinkler: The Sprinkler will shock nearby enemies.
Sacrificial Altar: Creates red arcs of electricity which deal Golem's damage + 40.
Book of the Dead: Enemies killed by the electric shocks spawn friendly
Bonies.
Broken Shovel: Shocked enemies will be stomped on by Mom's Foot.
Golden Razor: The more
Coins Golem has the more damage the electric shocks will deal, represented by the formula
Golem's Damage × Trinket Multiplier + 25 × (Coins ÷ 99)
.Sulfur: Fires yellow
Brimstone beams at enemies close by instead of arcs of electricity.
Fortune Cookie: Enemies killed by the electric shocks have a chance to spawn a
Soul Heart or random
Card /
Rune. Shocking enemies also has a chance to display an additional fortune.
Damocles: The arcs of electricity deal damage equal to the shocked enemies' maximum HP, usually killing them unless they have armor. Does not affect bosses.
Free Lemonade: Shocked enemies create a puddle of yellow creep underneath them.
Red Key: Red Door outlines will shock enemies, instead of the electricity coming from Golem. Enemies killed by the electric shocks have a chance to drop a
Cracked Key.
Wavy Cap: The damage of the electric shocks scale with the intensity of Wavy Cap's effect, represented by the formula
Golem's Damage × Trinket Multiplier + 3 × Wavy Cap Stacks
.Book of Virtues /
Jar of Wisps: Enemies killed by the electric shocks have a 1/4 chance to spawn an additional wisp.
The Scooper: The eyeball familiar periodically produces a yellow laser connecting between itself and Golem.
Sharp Key: Enemies killed by the electric shocks have a chance to spawn a
Key.
Stitches: Stitches and Golem will shock nearby enemies when used.
Eraser: Shocks enemies after throwing the eraser. Enemies that are shocked will become erased.
Yuck Heart: Enemies killed by the electric shocks have a chance to drop a
Rotten Heart.
Magic Skin: Up to 6 enemies will be shocked by electricity and take damage that scales with the number of
Broken Hearts in the Health bar, equal to
Golem's Damage × Trinket Multiplier + 62 + Broken Hearts × 10
.Plum Flute /
Golden Plum Flute: Baby Plum's attacks are replaced with yellow lasers. The lasers deal damage equal to Golem's damage.
Vade Retro: Ghosts will shock nearby enemies when exploding. The electric shocks deal damage equal to Golem's damage + 6.
Spin to Win: The orbital will shock nearby enemies while the item is used.
Friend Finder: The spawned friendly enemy will rapidly create arcs of electricity in random directions 6 times a second, for up to 4 seconds.
Abyss: When used, each Abyss Locust will shock nearby enemies when returning to Golem, which lasts for the current room. The damage of the electric shocks created by Abyss Locusts is equal to Golem's damage.
Suplex!: Shocks nearby enemies when Golem lands. The electric shocks deal damage equal to Golem's damage + 10.
Lemegeton: Enemies killed by the electric shocks have a 1/6 chance to spawn an additional Lemegeton wisp.
Hold: Shocks nearby enemies when a poop spell is stored or used. The electric shocks deal damage equal to the damage stat.
Everything Jar: The damage of the electric shocks will scale with the amount of charge in Everything Jar.
Anima Sola: Shocked enemies will also become chained up. The additional enemies that have been chained can not be released early when using Anima Sola again.
Gello: The Gello familiar will periodically shock nearby enemies.
Decap Attack: Shocks enemies when the head is thrown as well as when it returns.
D2: Enemies killed by the electric shocks have a 1/3 chance to drop a
Glass D2.
Grappling Hook: The Grappling Hook will send out arcs of electricity from where it lands. The damage of the electric shocks is equal to Golem's damage.
Golden Frog Head: Damage of the electric shocks scale with how long the fart has been held down.
Sanguine Hook: The hook creates arcs of electricity when it is removed from an enemy. The damage of the electric shocks is equal to Golem's damage.
Fiddle Cube: The damage the arcs of electricity deal increases when the cube is rhythmically used, represented by the formula
Golem's Damage × Trinket Multiplier × Fiddle Cube Stacks ÷ 3.5)
.A.V.G.M.: Shocks enemies whenever the item spawns a reward. The damage of the electric shocks deals triple Golem's damage.
Malice: Shocks enemies when turning into a fireball, and when the effect ends. The damage of the electric shocks is equal to Golem's damage + 1.
Bedtime Story: Enemies that are shocked will fall asleep instantly, and the sleep lasts twice as long.
Contraband: Consuming Contraband shocks up to 5 enemies, and the damage of the electric shocks is equal to
Golem's Damage × Trinket Multiplier × 5 + 30
.Purple Putty: Enemies killed by the electric shocks have a 1/7 chance to drop an
Immoral Heart.
Fiend Mix: Enemies killed by the electric shocks will spawn a random Evil Minion.
White Pepper: Enemies killed by the electric shocks leave behind a a blue flame.
Perfectly Generic Object: Enemies killed by the electric shocks have a chance to spawn a random Object. The damage of the electric shocks will scale with the current charge of Perfectly Generic Object based on its mimicked consumable.
Toy Camera: Photographed enemies will shock other nearby enemies.
Snow Globe: Enemies will be shocked by nearby obstacles. The damage of the electric shocks is equal to Golem's damage + 1.
Cherry Bomb: The cherry bomb shocks nearby enemies when exploding.
Astropulvis: The ghosts will shock nearby enemies when exploding. The damage of the electric shocks is represented by the formula
Golem's Damage × Trinket Multiplier + 6 × Stage ÷ 2
.Azurite Spindown: Enemies killed by the electric shocks have a chance to drop a
Glass Azurite Spindown.
King Worm: Arcs of electricity will inherit any worm effects given by the item.
Dazzling Slot: An additional enemy in the room will be shocked, turning them into a second
Golden Slot Machine that rolls for its own effect.
Kalu's Severed Head: When the effect of Kalu's Severed Head ends, 3 nearby enemies will be shocked, taking 100% of Golem's damage.
Horse Paste: Up to 6 enemies will be shocked by electricity and take damage that scales with the number of
Broken Hearts in the health bar, equal to
Damage × Trinket Multiplier + 62 + Broken Hearts × 10
.Lemon Mishuh???: Enemies that are shocked create a small yellow creep puddle underneath themselves that deals 1/3 of Golem's damage per tick.
Yick Heart: Enemies killed by the electric shocks have a 1/13 chance to drop a
Morbid Heart.
Interactions
Trinket Multipliers /
Henge Rock: Affects the damage the electric sparks deal to enemies.
Azurite Spindown: Using Azurite Spindown on Electrum rerolls it into
Achilles.
Urn of Souls /
Angelic Lyre: Does not work with Electrum.
Trivia
- Electrum is a naturally occurring alloy of gold and silver.