Name |
Icon |
Rarity |
Flavor Text |
Effect
|
Dirt Clump
|
|
Extremely Rare
|
Free to grind
|
|
Rolling Rock
|
|
Extremely Rare
|
Speed up, keep the momentum
|
- Grants +0.05 speed upon clearing a room without taking damage, capping at a bonus of +0.15.
- Bonus resets after taking damage.
|
Pocket Sand
|
|
Unobtainable
|
It does nothing
|
- Does nothing indeed!
- Does not drop naturally, only obtained through certain other rocks' effects.
|
Rough Rock
|
|
Common
|
Grind it!
|
- Guaranteed to grind into a rock trinket with a rarity of Rare or higher.
|
Bloody Rock
|
|
Common
|
Hurting shots
|
- Every 4th tear fired becomes a double damage blood tear.
|
Spiked Rock
|
|
Common
|
One prick, spikes don't hurt
|
- Damages Golem for half a Heart of health on first pickup; this damage is non-fatal.
- Blocks damage from
Spikes and Spiked Chests.
|
Slippy Rock
|
|
Common
|
Speed up, friction down
|
- +0.15 speed.
- Reduces Golem's friction while moving.
|
Arcane Rock
|
|
Common
|
Homing chance, homing DMG up
|
- Tears have a chance to become homing, which scales with luck.
- Homing tears deal 2 more damage.
|
Mineral Rock
|
|
Common
|
Rub rock -> all stats up
|
- All stats up while actively pressing against
Rocks.
|
Thorny Rock
|
|
Common
|
On-hit shockwave
|
- Spawn a radial shockwave when damaged.
|
Time-lost Diamond
|
|
Fiendish
|
Rewind when hit
|
|
Obsidian Grindstone
|
|
Fiendish
|
Power up, rock grinder
|
- Damage up and tears up, boosted if holding another rock trinket.
- Every 30 tears, reroll the other held trinket.
- Extra effects do not apply to
Pocket Sand.
|
God's Marble
|
|
Fiendish
|
Hallowed ground
|
- Chance to shoot yellow tears which create a temporary holy aura where they land, which scales with luck.
- When an enemy enters the aura, it will create a circle of several
Crack the Sky beams of light.
|
Twenty-Sided Emerald
|
|
Fiendish
|
Proximity-based reroll
|
- Standing still near a pickup rerolls it after 3 seconds.
- Any individual pickup can only be rerolled up to 3 times.
|
Technological Ruby 2.0
|
|
Fiendish
|
Extra security, all yours for the cheap price of..
|
- Golem creates 2 laser rings around themselves.
- The outer ring deals 10% damage.
- The inner ring deals 25% Damage.
|
Leaky Rock
|
|
Common
|
You're leaking...
|
- Golem leaves a trail of stationary tears while he moves.
- Damage scales with Golem's damage stat.
- Frequency scales with Golem's tears stat.
|
Twin Tuffs
|
|
Common
|
Twin rewards
|
- (25 + 2.5 × luck)% chance to turn pickups into their doubled equivalent.
- (15 + 1.5 × luck)% chance to double room clear rewards.
|
Wetstone
|
|
Common
|
Bubbly
|
- Entering an uncleared room spawns friendly
Bubbles that drift around, deal damage to enemies, and block shots.
- Taking damage spawns additional Bubbles.
|
Stromatolite
|
|
Rare
|
Rocky vitality
|
|
Ribbed Rock
|
|
Common
|
For her pleasure
|
|
Fiendish Amethyst
|
|
Fiendish
|
Fiends galore!
|
- On entering an uncleared room, spawns four amethyst
Minion familiars.
- Amethyst Minions disappear on room clear and will not drop a Heart.
|
Sturdy Rock
|
|
Common
|
Health on start
|
|
Brick Rock
|
|
Common
|
Throw it!
|
- Firing tears throws the Brick Rock as a projectile that deals 15 damage and drops on the floor afterwards.
|
Sapphic Sapphire
|
|
Common
|
Stone butch blue
|
- Female enemies will become charmed.
- Chance to fire tears which slow enemies hit, and freeze them into ice statues on death.
|
Blood Diamond
|
|
Common
|
Bleeding tears
|
|
Scented Rock
|
|
Common
|
Charm aura
|
- Charms enemies in a small radius around Golem.
|
Arcade Rock
|
|
Common
|
Glitchy slots
|
|
Tinted Heart
|
|
Common
|
A soul deep within
|
|
Rose Quartz
|
|
Common
|
Projectile shield
|
- Taking damage grants a temporary shield that blocks projectiles.
|
Hailstone
|
|
Rare
|
Chilling aura
|
- Enemies close to Golem are slowed, and freeze into ice statues on death.
|
Ramblin' Opal
|
|
Fiendish
|
Crystal spores
|
- Spawns friendly
Shiitake spores as time goes on, with a maximum of 3 out at a time.
|
Sand Dollar
|
|
Rare
|
Cash in at the shop
|
- Dropping the trinket in a
Shop exchanges it for 10-20 Coin.
|
Henge Rock
|
|
Fiendish
|
Rock booster
|
- Increases the power/effectiveness of every rock trinket Golem owns by 30%.
|
Salt Lamp
|
|
Rare
|
Battery-powered aura
|
- Repels close by enemies and projectiles, but slowly drains in power over time.
- Can be recharged with
Batteries.
|
Molten Slag
|
|
Rare
|
Smelting reroll
|
- Occasionally burns nearby enemies.
- When grinded,
smelts Golem's other held trinket.
|
Thunder Egg
|
|
Rare
|
Incubated nodule
|
- -0.1 speed.
- Each room has a chance for the Thunder Egg to crack open into another Rare or Fiendish rock trinket.
|
Sandstone
|
|
Common
|
Easily weathered
|
- Chance to fire a high-damage rock tear that inflicts confusion and shrinks in size and damage over time.
- Turns into
Pocket Sand when taking explosive damage.
|
Fake Rock
|
|
Common
|
Never far from the lock
|
- Drops a
Key on pickup.
- If there is a locked door, the first broken
Rock in the room drops a Key.
|
Citrine Pulp
|
|
Common
|
Short ranged juice
|
- Small chance to fire a short-ranged splash of yellow tears.
- When enemies are close, there is a small chance to create a puddle of yellow creep.
|
Bloodstone
|
|
Rare
|
Strength in pain
|
- +0.2 temporary damage whenever an enemy dies.
- +1 temporary damage when Golem takes damage.
|
Emetic Antimony
|
|
Rare
|
Timed puke
|
- Periodically, the next tear Golem fires will be an
Ipecac projectile.
|
Double Rubble
|
|
Rare
|
Grind x2
|
- Grinds into two Common or Rare rock trinkets.
|
Rock from an Abyss
|
|
Rare
|
They feel doomed
|
- Luck-based chance to apply doom to 3 random enemies at the start of the room.
|
Hector
|
|
Rare
|
Fickle friend
|
|
Vessel Rock
|
|
Rare
|
Rocky heart container
|
|
Constant Rock Shooter
|
|
Rare
|
Keep shooting!
|
- +0.80 tears.
- Golem never stops firing tears.
|
Robot Rock
|
|
Rare
|
Bwaaabwabwabwabwaaaaw
|
- Creates 2 spinning rainbow lasers around Golem that inflict random Status Effects.
|
Rock Candy
|
|
Rare
|
Sugar crystals
|
- Chance to fire crystal tears that charm enemies and deal 1.5× damage.
- Enemies have a small chance to drop a sugar crystal on death that heals for a
Half Red Heart, but flickers and disappears after 2 seconds.
|
Keystone
|
|
Rare
|
Unlock bonus
|
- +0.56 tears and +0.1 speed for the floor whenever Golem uses a
Key.
|
Silver Tongue
|
|
Rare
|
Cheaper grind
|
|
Meat Slab
|
|
Rare
|
The sweats!
|
- Golem constantly sweats out arced tears.
- Sweating rate increases based on the amount of empty
Red Heart containers Golem has.
|
Sheep Rock
|
|
Rare
|
Sleepy tears
|
- Chance to fire a tear that decelerates and floats in place and inflicts drowsy to enemies.
|
Rebellion Rock
|
|
Rare
|
Overcome thine adversaries
|
- When Golem takes damage, deals minor damage to all nearby enemies, knocks them back, and inflicts them with bruise.
|
Dad's Legendary Golden Rock
|
|
Fiendish
|
Finally, golden grind
|
- Always a golden trinket!
- When grinding, always grants a golden Rare or better rock trinket.
|
Bedrock
|
|
Rare
|
Zzzz
|
- 1/3 chance for a Bed to appear at the start of every floor.
|
Sheetrock
|
|
Rare
|
Restful sleep
|
|
Fetal Stone
|
|
Rare
|
Prehistoric friend
|
- Grants a rocky familiar that fires rock tears that have a chance to confuse enemies.
|
Focus Crystal
|
|
Common
|
Deal bonus damage to nearby enemies
|
- Increase damage to enemies within 2.5 tiles by 20% (+20% per stack).
|
Oddly Smooth Stone
|
|
Common
|
Better hearts
|
- Start each combat with 1 Dexterity.
- Dexterity improves life gained from
Hearts.
|
Moonstone
|
|
Common
|
Look to la luna
|
|
Limestone
|
|
Common
|
Sour stone
|
|
Carnal Carnelian
|
|
Common
|
Close range bonus
|
- Golem gains damage and speed depending on how close they are to enemies.
|
Rebar Rock
|
|
Common
|
Reinforced red hearts
|
- 25% chance for
Red Heart damage to be blocked.
- Red Heart damage is always reduced to half of a Heart.
|
Stalactite
|
|
Common
|
The ceiling crumbles
|
- Explosions cause rock projectiles that deal 2× Golem's damage to fall from the sky randomly.
- Falling rock projectiles created by other enemies no longer harm Golem.
|
Cast Gem
|
|
Rare
|
Crystalline friend
|
- Grants a homing
Nyx gem that can be cast while attacking and sticks to enemies, dealing damage and inflicting Bruising.
- Has special synergies with certain items.
|
Shard of Golgotha
|
|
Fiendish
|
Chain thy enemy
|
- Chains the enemy with the highest health at the start of every room (like
Anima Sola), preventing them from moving and attacking for a few seconds.
|
Smoky Quartz
|
|
Common
|
On hit smokescreen
|
- Confuses nearby enemies and grants a temporary speed boost upon taking damage.
|
Twinkling Rock
|
|
Common
|
Geode grind
|
- Grinds into a Common or Rare geode.
|
Rock Cake
|
|
Common
|
Healing grinds
|
|
Charcoal
|
|
Common
|
Krampus' knockoff
|
|
Achilles
|
|
Common
|
Directional weak spot
|
- Enemies gain a random weak point.
- When damaged from that direction, they take 50% more damage.
|
Electrum
|
|
Rare
|
Actives discharge
|
- Using an active item shocks all nearby enemies.
- Damage scales with charge amount and damage stat.
|
Pure Quartz
|
|
Rare
|
Shield on complete soul heart loss
|
|
Amazonite
|
|
Rare
|
Wait for delivery
|
- The first
Shop purchase each floor is heavily discounted, but disappears when bought.
- They are spawned at the start of the next floor.
|
Star Sapphire
|
|
Rare
|
Movement detector
|
- Grants a familiar that wobbily points towards the nearest enemy or projectile.
- Blocks shots and deals contact damage.
|
Gravestone
|
|
Rare
|
Spooky desecration
|
|
Sand Castle
|
|
Common
|
Fragile fortifications
|
- Can block damage taken 3 times per floor before breaking down into
Pocket Sand.
|
Guarded Garnet
|
|
Common
|
Shield on damage
|
- Chance for Golem to gain a shield on taking damage that lasts for a room and blocks one additional hit.
- When blocked, knocks back enemies nearby.
|
Shamrock
|
|
Common
|
Fragile luck
|
- +4 luck.
- When taking damage, lose 1 luck for the floor.
|
Gas Pocket
|
|
Common
|
Noxious rocks
|
- Rocks occasionally leak poison gas clouds.
- When broken, rocks have a chance to spawn large clouds of gas.
|
Soap Stone
|
|
Common
|
Clean tears on room clear
|
- Clears all projectiles on room clear and when taking damage.
- When Isaac takes damage, spawns several friendly
Bubbles.
|
Spirit Urn
|
|
Common
|
Wisps for dangerous encounters
|
|
Sun Shard
|
|
Fiendish
|
Your very own solar system
|
- Grants a planet from
The Sun as an orbital which has special effects when blocking shots.
|
Steadfast Stone
|
|
Rare
|
Last ditch crushing
|
- When taking lethal damage, prevents it and instead crushes a trinket that Golem is actively holding.
|
Insatiable Apatite
|
|
Fiendish
|
Heart devourer
|
- Golem gains temporary damage when picking up
Hearts.
- When full on Hearts, can destroy them to gain double the damage.
- Some Heart types have special effects.
|
Rai Stone
|
|
Common
|
Gift from Mammon
|
- 15% chance for enemies to drop a
Penny on death that flickers and disappears after a short time.
|
Ore Penny
|
|
Rare
|
Wealth of Stone
|
|
Heavy Metal
|
|
Common
|
Speed down, tank up
|
- -0.15 speed.
- Grants damage that scales off of how slow Golem is.
- Chance to block damage taken that scales with how slow Golem is.
|
Grossular
|
|
Common
|
Gross out pulse
|
|
Sulfur Crystal
|
|
Rare
|
Periodic power
|
- Grants
Brimstone at the start of every 4th room.
|
A Bit of Trollite
|
|
Extremely Rare
|
Just a little
|
|
Throwlomite
|
|
Common
|
Throwing stones
|
- Periodically tosses a rock tear at the nearest enemy in a short distance.
|
Hearthstone
|
|
Common
|
Random card effects!
|
- Activates a random positive effect when using a
Card.
|
Magnetic Sand
|
|
Common
|
Tears up, magnetic tears
|
|
Power Rock
|
|
Rare
|
Rubbled recharge
|
|
Tiger's Eye
|
|
Rare
|
Stony gaze
|
- Spawns a Tiger's Eye familiar that bounces around the room, dealing contact damage and blocking shots.
- Bounces directly towards the closest enemy when bouncing off a wall.
|
Smaller Rock
|
|
Common
|
Find its kin
|
|
Nitro Crystal
|
|
Rare
|
Boosts from money
|
- Picking up
Coins fuels Golem's nitro, giving them speed and tears while active.
|
Shard of Golem
|
|
Fiendish
|
Golem's reward
|
- Overhealing with
Red Hearts charges a special health bar.
- Filling this health bar accumulates a damage boost, up to +1.8 damage for each heart filled.
Smelts itself once the bar is completely filled.
|
Rock Worm
|
|
Common
|
Unga bunga
|
- +0.4 flat tears and +0.2 damage.
- Grants a random Worm Trinket effect at the start of the floor, and for the duration of the floor.
|
Friendly Rapid Fire Opal
|
|
Fiendish
|
Fully-automatic, locked and loaded!
|
|
Hiddenite
|
|
Common
|
Line of sight
|
- Entering and then breaking the line of sight from an enemy for the first time confuses them briefly.
|
Minichibisidian
|
|
Self-insert
|
Replacement bonies
|
- Randomly replaces enemies with
Bonies of equivalent health.
|
Lost Artifact
|
|
Fiendish
|
Mew mew fairies
|
- Upon clearing rooms, spawns a random amount of Fairy Fly familiars of different sizes.
- Fairy Flies deal contact damage to enemies, and die after some time.
|
Atlas' Burden
|
|
Fiendish
|
Pass it to others
|
- -0.4 speed.
- Dealing damage to enemies has a chance to drop a boulder onto them, slowing them down and periodically doing heavy damage.
|
Pocket Rock-it
|
|
Fiendish
|
Rock-et science
|
- Chance to fire a rocket tear that homes in on enemies.
- Rockets shoot low damage tears when close to enemies.
- Rockets pop into a tear pattern on impact, depending on its color.
|
Wormhole Rock
|
|
Fiendish
|
Oh, wormhole?
|
- Spawns two wormholes in random locations of the room.
- Tears and projectiles that enter a portal will emerge from the other, aimed towards enemies and sometimes gaining additional effects.
- The wormholes will occasionally burst into tears and change positions.
|
Ridiculous Metal
|
|
Fiendish
|
Rhythmic rewards
|
- Upon entering an uncleared room with enemies, prompts the player to play a rhythm minigame.
- Firing tears with the correct timing (indicated by notes) will deal damage to all enemies in the room.
- The damage per note increases for each consecutive note hit successfully.
|
Arachnite
|
|
Common
|
Squirming within the stones
|
|
Homoerotic Ruby
|
|
Rare
|
Eternal flame, baby!
|
- Female enemies periodically have a chance to become berserk.
- Chance to fire flaming tears that burns enemies.
|
Gay Garnet
|
|
Unobtainable
|
A conversation
|
|
Lithopedian
|
|
Common
|
A stoney of your own
|
|
Jesus Rock
|
|
Rare
|
Back from the dead
|
- Upon death, revives Golem in the current room with 6 Hearts in his health bar.
|
Chunk of Gallium
|
|
Common
|
Slowing trails
|
- 15% chance to fire a grey tear that leaves behind a trail of slowing creep.
|
Onion Rock
|
|
Fiendish
|
Throwable friends
|
- Grants Brickmin familiars that can be aimed and launched while nearby.
- There are 3 different Brickmin which have different effects and behaviors.
- Brickmin will be gained every 3 rooms, to a cap of 4.
|
Knife Pebble
|
|
Common
|
DMG up
|
|
Teardrop Pebble
|
|
Common
|
Tears up
|
|
Arrow Pebble
|
|
Common
|
Range + Shotspeed up
|
|
Clover Pebble
|
|
Common
|
Luck up
|
|
Shoe Pebble
|
|
Common
|
Speed up
|
|
Fruity Pebble
|
|
Common
|
All stats up
|
|
Grimlin
|
|
Common
|
Grimace friend
|
- Fires tears at nearby enemies.
- Also works when dropped.
|
Vomit Grimlin
|
|
Rare
|
Explosive friend
|
- Fires arced
Ipecac projectiles at nearby enemies.
- Also works when dropped.
|
Wetstone Grimlin
|
|
Rare
|
Bubbly friend
|
- Passively spawns tiny friendly
Bubbles that drift around, deal damage and block shots.
- Also spawns bubbles while dropped on the ground.
|
Constant Grimlin
|
|
Common
|
Directional friend
|
- Constantly fires in a random direction.
- Also works when dropped.
|
Broken Gaping Grimlin
|
|
Rare
|
Enemy sucker
|
- Periodically begins sucking in all nearby enemies.
- Also works when dropped.
|
Brimlin
|
|
Fiendish
|
Brimstone friend
|
- Periodically fires
Brimstone beams in a random direction.
- Also works when dropped.
|
Cross Grimlin
|
|
Rare
|
Cross friend
|
- Constantly fires in a +, then x pattern.
- Also works when dropped.
|
Eye Grimlin
|
|
Rare
|
Laser friend
|
- Constantly fires a rotating
Technology laser.
- Also works when dropped.
|
Cauldron Grimlin
|
|
Fiendish
|
Duplicate friend
|
- Periodically spawns a friendly copy of an enemy in the room.
- Also works when dropped.
|
Gaping Grimlin
|
|
Common
|
Pickup sucker
|
- Constantly sucks in pickups.
- Also works when dropped.
|
Trimlin
|
|
Rare
|
Triple friend
|
- Fires a triple shot at nearby enemies.
- Also works when dropped.
|
Sensory Grimlin
|
|
Rare
|
Sensational friend
|
- Walking in a set direction causes the grimlin to fire in that direction.
- Also works when dropped.
|