Name |
Icon |
Description
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Drop
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- Moves around the room by performing short dashes.
- Occasionally sinks into the floor, before attempting to land on Isaac from above.
- A blue mark will appear in the location Drop is about to fall in.
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Dribble
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- Jumps in place, firing a spread of three tears at Isaac.
- Can perform a long dash, bouncing off of walls and obstacles.
- Splits into two Drops on death.
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Nimbus
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- Walks around the room, occasionally stopping and creating a cloud that moves in one direction.
- The cloud constantly rains tears down, and disappears upon hitting a wall.
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Floodface
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- Walks slowly, constantly spewing a fountain of tears in whichever direction it is facing.
- Comes in two variants:
- Eyeless Floodface roam around randomly.
- Floodface with eyes will chase Isaac.
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Tubby
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- Walks towards Isaac.
- Occasionally will fart, creating a couple of randomly sized bubbles.
- If Isaac is close, may start stomping the ground, splattering tears around.
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Geyser
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- Remains stationary, periodically coughing up 4 small bubbles and 4 medium water-filled bubbles in a ring around itself.
- The medium bubbles release four tears in the cardinal directions when popped.
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Warty
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- Remains stationary, and periodically fires red bubbles towards Isaac that explode when popped.
- Is immune to explosions produced by bubbles.
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Bubble Bat
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- Slowly flaps towards Isaac, occasionally spitting out a cluster of various bubbles at him.
- Upon death, falls to the ground, destroying any rocks below and creating a burst of tears around.
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Cistern
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- Actively avoids Isaac.
- Occasionally spits out a bunch of bubbles.
- Sometimes, a Spider or an Attack Fly will be trapped inside one of the bubbles.
- Creates more bubbles upon death.
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Bubble Blowing Double Baby
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- Slowly floats towards Isaac, occasionally spitting two small bubbles in a V-shaped trajectory.
- When killed, splits into two halves which each shoot single small bubbles at Isaac.
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Globulon
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- Crawls around the room, occasionally spitting tiny bubbles at Isaac if he gets too close.
- If Isaac is far away, begins blowing up a large bubble filled with water before pushing it towards him.
- A fully-filled water bubble will pop into eight tears when destroyed.
- If interrupted while charging up the bubble, it will make a small hop in surprise and toss the bubble at its current state.
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Gutbuster
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- Crawls quickly towards Isaac, immune to any form of damage.
- Occasionally will spit an Offal that will emerge from a random place in the room
- While the Offal is released, Gutbuster stays in one place, occasionally spitting out three bone projectiles in a quick succession towards Isaac.
- If the Offal happens to move under Gutbuster, it will suck it up and start chasing Isaac again.
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Offal
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- Spawned by Gutbuster, but can be also found on its own.
- Slowly slides towards the Gutbuster it is linked to.
- If it has no linked Gutbusters, slides randomly around the room.
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Eroded Host
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- Remains stationary, immune to damage when its head is lowered and skull is intact.
- When Isaac gets close, lifts its head and spews a fountain of yellow projectiles at him.
- If it takes damage while it is spewing projectiles, it will stop attacking and quickly lower its head.
- The skull can become damaged when its head is lowered, and eventually destroyed.
- The more damaged its skull is, the more projectiles it will spit out and the more frequently it will attack.
- If the skull is completely gone, it becomes vulnerable to damage even when closed.
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Eroded Smidgen
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- Remains stationary, immune to damage when its head is lowered and skull is intact.
- The skull can be quickly destroyed when its head is lowered.
- When Isaac gets close, lifts its head and fires a small fountain of yellow projectiles in a V shape at him.
- When its skull is destroyed, fires the fountain in a spread of three.
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Fishface
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- Follows Isaac, occasionally diving underwater and emerging somewhere else.
- Most often dives when too far away, and emerges closer to Isaac.
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Frog
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- Emerges from pits and lobs a large blood projectile that splits into four smaller projectiles.
- After firing, dives and reappears in another pit somewhere else.
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Madclaw
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- Walks towards Isaac, occasionally diving underwater and performing one of two attacks:
- Starts chasing with only its claw emerged, spreading tears in its wake.
- Follows Isaac while underwater and attempts to snap him with its claw.
- If there are Bubble Blowing Double Babies in the room, Madclaw will target them instead and will split them, creating a bunch of random sized bubbles.
- Madclaw cannot be damaged while completely underwater.
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Zapbladder
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- Dashes around the room.
- Spawns with numerous Wires that orbit it.
- Periodically shocks all orbiting Wires with electricity, connecting each of them with a laser.
- If there are two or less Wires orbiting it, they connect to it instead of each other.
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Wire
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- Usually spawns along with a Zapbladder and orbits around it.
- If there are no Zapbladders in the room, instead flits about randomly, or towards Isaac when close enough.
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Anemone
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- Remains stationary, firing a random spread of one to four yellow tears towards Isaac that slowly accelerate.
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Clam
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- Makes short hops around the room.
- Occasionally opens its shell revealing its pearl, before spitting a wavy barrage of projectiles at Isaac.
- Takes reduced damage while its shell is closed.
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Puffer
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- Bounces around the room.
- Occasionally stops to inflate its entire body, before shrinking and spewing eight projectiles in a ring after a moment.
- If it dies while in this state, explodes into a large burst of projectiles.
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Squid
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- Drifts around the room, making a few short dashes before firing a barrage of three inky tears at Isaac, and two additional ink tears in a wide V shape.
- The main barrage of tears bounce off the ground and leave black slowing creep where they land.
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Sea Cucumber
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- Inches around the room in short bursts.
- Upon taking damage, charges up a massive barrage of brown tears, launching it forward.
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Dolphin
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- Fires a projectile towards Isaac that bounces off walls and leaves a trail of tears, then dives into any nearby pits in the room.
- Hops out of a pit to a new location after a short period, and repeats the process.
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Sponge
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- Orbits Isaac at a distance, growing bigger and becoming slower as it takes damage.
- After reaching its largest size, or after a period of not taking damage, shoots tears in six directions.
- Amount of tears created are based on the Sponge's size.
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Panini
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- Hops around the room.
- Occasionally spits out a Drowned Charger.
- On death, spawns additional Drowned Chargers.
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Isopoly
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- Slowly crawls around the room.
- Rolls towards Isaac when he gets in its line of sight, bouncing off of walls and obstacles.
- Functionally identical to Roly Poly.
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Lightning Fly
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- Slowly flies towards Isaac.
- Periodically will start to produce electricity, making it move faster and become invulnerable for a short period.
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Volt
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- Slowly flies towards Isaac.
- Periodically will start to produce electricity, making it move faster and become invulnerable for a short period.
- While electrified hitting it with tears will cause it to spark out short lines of electricity.
- On death sends out a ring of 5 projectiles which then shoot lasers outwards.
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Drainfly
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- Floats above the room, immune to Isaac's attacks.
- Slams down onto poops, releasing 8 projectiles around it.
- Has additional effects that depend on the type of destroyed poop, such as spawning various Dips or Flies.
- Can be damaged during that time.
- If there are no poops in the room, leaves after a short while.
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Aquabab
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- Remains stationary, spitting 2 projectiles at Isaac in a V shape twice when he gets close.
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Wetstone
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- Constantly creates randomly sized bubbles around itself.
- Is invulnerable, deactivating when the room is cleared.
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Bubble
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- Floats around.
- Pops when taking any amount of damage, or once the room is cleared.
- Can come in one of 4 different sizes.
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Watery Bubble
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- Floats around.
- Pops when taking any amount of damage, or once the room is cleared.
- Can come in one of 3 different sizes.
- When destroyed, releases a number of projectiles in a ring based on its size.
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Explosive Bubble
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- Floats around.
- Pops when taking any amount of damage, or once the room is cleared.
- Releases an explosion when destroyed.
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Fly Bubble
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- Floats around.
- Pops when taking any amount of damage, or once the room is cleared.
- Releases an
Attack Fly when destroyed.
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Spider Bubble
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- Floats around.
- Pops when taking any amount of damage, or once the room is cleared.
- Releases a
Spider when destroyed.
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Isopoly Bubble
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- Floats around.
- Pops when taking any amount of damage, or once the room is cleared.
- Releases an
Isopoly when destroyed.
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