Name |
Icon |
Description
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Flesh Sistren
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- Moves towards Isaac via a pattern of curves and stops.
- Every time it stops, fires two projectiles in a V shape towards him.
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Shellmet
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- Roams around the room.
- Occasionally will begin to spin around, causing it to bounce around the room at high speed.
- When spinning, it receives increased knockback.
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Spiroll
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- Constantly rolls back and forth in one axis.
- When lined up with Isaac, it will rapidly fire projectiles in his direction.
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Prick
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- Consists of several segments stacked on top of each other.
- Depending on which segment is on the bottom, it behaves differently:
- Spike segment causes Prick to chase Isaac. When destroyed, it releases a ring of 8 spike projectiles.
- Turret segment causes Prick to slide randomly, while firing four spike projectiles, switching between cardinal and diagonal directions.
- Head segment always appears on the top of the stack, and causes Prick to aggressively hop around randomly, leaving an extinguishable flame behind.
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Fireswirl
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- Slowly floats around the room.
- Occasionally begins to spin around, slowly dragging Isaac towards itself, while also periodically firing burning bone projectiles at him.
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Pyroclasm
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- Teleports around the room.
- Each time it teleports, it fires four bone projectiles in a quick succession towards Isaac.
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Dry Wheeze
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- Stays relatively distant from Isaac, periodically firing fast, long-ranged skull projectiles, attempting to lead ahead of Isaac.
- The skull projectile scatters into three bone or tooth projectiles on impact.
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Marlin
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- Wanders around the room.
- When it lines up with Isaac, it will perform a charge towards him.
- If it hits a rock during the charge, it will launch that rock as a Rock Ball into the air above Isaac.
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Fishfreak
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- Chases Isaac.
- On death, leaves an indestructible pile of bones that disappears only once the room is cleared.
- Occasionally will collapse into a bone pile to rise up from a bone pile closest to Isaac.
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Clickety Clash
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- Slowly moves towards Isaac.
- On death, splits into two Clickety Clacks in their bone pile form, that quickly revive.
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Ossularry
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- Crawls around the room with grid based movement similar to Larry Jr.
- When one of its segments is destroyed, launches three looping rib projectiles outwards.
- If the destroyed segment was a middle segment, Ossularry will split into two smaller versions of itself.
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Skitter Skull
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- Crawls towards Isaac, occasionally snapping at him with its claws if close.
- If Isaac is too far away, it will fire a green projectile that bounces with a Flat Stone effect, leaving puddles of green creep.
- In some rooms, it will wait a while before emerging from the ashes.
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Krass Blaster
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- Crawls quickly towards Isaac, immune to any form of damage.
- Occasionally will spawn two Dried Offals in the room and become immobile.
- While immobile, it will periodically fire a spread of three bone projectiles at Isaac.
- When it suck up its Dried Offals, it will resume its normal behavior.
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Dried Offal
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- Slides around the room randomly, periodically firing four projectiles in diagonal directions.
- If there is an empty Krass Blaster, Dried Offal will attempt to reach it in order to be sucked back up.
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Bombmuncher
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- Moves around by performing long leaps towards Isaac.
- Each time it jumps, it leaves a primed bomb behind.
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Flinty
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- Periodically performs an off-screen leap, attempting to fall onto Isaac.
- When it jumps, it creates an explosion beneath itself, destroying the floor tile and creating a pit.
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Blasted
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- Chases Isaac while burrowing underground.
- If close enough, it will burrow out and cough up a small bomb towards Isaac before jumping away while leaving a half-burrowed bomb that explodes when shot.
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Ashtray
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- Remains stationary.
- After a set amount of time, it will consume the cigarettes in its mouth.
- Shortly afterwards, fires out a massive cone of flames towards the left or right, dying in the process.
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Ztewie
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- Actively keeps its distance from Isaac.
- Occasionally will perform a short charge before jabbing its stinger out on a cord towards Isaac
- Usually appears in large groups.
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Briar
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- Slowly flies towards Isaac.
- Periodically fires a stinger ball projectile that slows down to a stop before bursting into a ring of three bouncing stinger projectiles.
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Beebee
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- Flies around the room diagonally.
- If crossing a cardinal, will perform a charge towards Isaac until it hits a wall and gets stunned for a moment.
- If Isaac is behind Beebee after the charge, it will fire out a boomeranging stinger at him.
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Phoenix
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- Flies towards Isaac.
- When lined up cardinally, spits out a small bomb followed by a trail of bone projectiles, propelling itself backwards until it hits a wall, stunning itself in the process.
- Upon death, becomes a pile of ashes and remains stationary.
- After killing all other enemies in the room, begins to revive while spreading flames around, followed by four cardinal lines of flames.
- After resurrecting, its attacks become replaced:
- Spits orange projectiles that leave small, extinguishable flames instead of bones or bombs, and sends out two lines of flames in a V shape upon hitting a wall.
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Gritty
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- Floats about the room, looking for rock balls.
- Will pick up Rock Balls and throw them at Isaac.
- If there are no Rock Balls in the room, it will leave shortly after.
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Hangman
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- Floats around the room.
- Occasionally attempts to line up with Isaac cardinally and fires a line of three shots towards him.
- Rarely attempts to line up diagonally and fires an explosive shot.
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Casted
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- Remains invincible and stationary, does not disappear after leaving the room.
- When shot at or when Isaac is in proximity, releases rings of fires around it for a period.
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