Template:Item Infobox

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Usage

{{Item_Infobox
 | no storage     =
 | hidden         =
 | is_activated   =
 | name           =
 | image          =
 | quote          =
 | costume        =
 | recharge       =
 | quality        =
 | tags           =
 | id             =
 | shop price     =
 | devil price    =
 | unlocked by    =
 | description    =
}}

Description

To use this template, add the {{Item Infobox}} template and fill in the appropriate fields. Fields left blank will not appear in articles.

You can find the infobox source at Template:Item_Infobox/infobox

You can find the active infobox source at Template:Item_Infobox/infoboxActive

You can find the cargo at Special:CargoTables/ItemCargo

Displays an infobox for a passive collectible.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
No storageno storage

Use it to not store the passive collectible in the database.

Example
yes
Unknownoptional
Hiddenhidden

Use it to hide the infobox.

Example
yes
Unknownoptional
Is Activatedis_activated

Asks if the item is an active item, determining which type of infobox to use.

Default
Defaults to 'no' making it a Passive Item Box.
Example
yes
Booleanoptional
Namename

The name(s) of the passive collectible.

Default
The page name, without the disambiguation parentheses if there are any.
Example
The Fiend Folio
Stringoptional
Imageimage

The image(s) of the passive collectible. If left empty "name" parameter overwrites this.

Default
<The page name>.png
Example
The_Fiend_Folio.png
Stringoptional
Quotequote

The sentence on the screen when picking up the passive collectible.

Example
Tears up
Stringrequired
Costumecostume

The Isaac costume(s) of the passive collectible.

Default
<The page name> ingame.png
Example
The Fiend Folio ingame.png
Stringoptional
Rechargerecharge

Is tied to 'Is Activated'. The type of recharge the active item uses

Example
1
Stringoptional
Qualityquality

The quality of the passive collectible.

Example
3
Numberrequired
Tagstags

The tags of the passive collectibles, separated with spaces.

Example
summonable offensive
Stringoptional
IDid

Relative ID of the item according to the order they are listed in the items.xml (not the actual ID in-game or in the parameter of the items.xml).

Example
1
Numberrequired
Shop Priceshop price

The item's price in the Shop. Defaults to 15.

Example
15
Numberoptional
Devil Pricedevil price

The item's price in the Devil Room. Defaults to 1.

Example
2
Numberoptional
Unlocked byunlocked by

The achievement required to unlock the passive collectible.

Example
Heart of China
Stringoptional
Descriptiondescription

A short description of the passive collectible.

Example
Increases Tears by 4.2.
Contentrequired