Name |
Icon |
Description
|
Marzlammer
|
|
- Chases Isaac by performing off-screen leaps.
- Whenever it lands, spawns 1-2 Small Maggots and fires three wavy lines of projectiles outwards.
|
Rotdrink
|
|
- Slowly walks towards Isaac.
- As it takes damage, its skull gets more and more exposed and Rotdrink gains an increase in its chasing speed.
- Upon death, it spawns a Rotskull along with 1-2 Small Maggots.
|
Rotskull
|
|
- Rapidly floats towards Isaac with loose movement.
- Highly resistant to knockback.
|
Rotspin
|
|
- Can spawn with 1 to 4 heads.
- As it slides around the room, its heads rotate around, leaving poisonous gas.
- If the body is destroyed or when the heads are destroyed on their own, they explode into Small Maggots.
- If all heads are destroyed before the body, the body turns into a Spoilie in its goo form.
|
Spoilie
|
|
- Actively chases Isaac.
- Upon death, collapses into a pile of flesh with spider legs.
- The pile will then act like a Level 2 Spider, until it eventually reforms back into Spoilie.
|
Sagging Spit
|
|
- Follows Isaac, firing a volley of explosive
Ipecac shots downwards when lined up diagonally with him, and creates a diagonal line of poison gas.
- The volley will cause the Sagging Spit to be repelled in the opposite direction, and launching itself towards Isaac if he is above it.
|
Droolie
|
|
- Bounces around the room, periodically firing a spread of four projectiles that leave puddles of green creep at Isaac.
- Upon death, explodes into a ring of six projectiles that leave puddles of green creep.
|
Diagetic
|
|
- Constantly chases Isaac by burrowing in and out of the ground.
- When burrowing out, it will create a trail of projectiles that follow it until it burrows back in.
- When burrowing back in, the trail of projectiles will follow its movement for a moment before then propelling itself towards Isaac.
|
Gut Knight
|
|
- Roams around the room only moving in the cardinal directions.
- Makes a slight charge when sighting Isaac, picking up a small amount of speed and stopping upon hitting an obstacle.
- Possesses a line of projectiles trailing behind it, similarly to the item
Akeldama.
|
Fingore
|
|
- Actively chases Isaac, periodically reaching towards him with its hand, attempting to damage him.
|
Bamboo Cutter
|
|
- Roams around the room.
- If Isaac lines up with it cardinally, it will attempt to snap at him with its bone claw.
- If a Frayed Nerve gets alerted, any Bamboo Cutters will rush towards that Nerve.
|
Frayed Nerve
|
|
- Remains stationary and invulnerable.
- If Isaac approaches too close, it will alert all Bamboo Cutters in the room to rush toward it.
|
Torment
|
|
- Remains stationary, occasionally performing one of the following actions:
- Releases a Cyst.
- Spews out a long-ranged volley of projectiles along with a line of red creep towards Isaac.
- Burrows into the ground, spawning two Rotten Gapers in random spots, then burrows back out.
|
Putrefatty
|
|
- Crawls around the room.
- If Isaac is in front of it, fires a small volley of projectiles towards him, along with spawning a Small Maggot and a charging Charger.
- If Isaac is behind it, launches a Festering Guts.
|
Coconut
|
|
- Remains stationary, occasionally sucking in Isaac for short while.
- Upon death, creates a massive fountain of Small Maggots and projectiles that create puddles of slowing creep.
|
Wheezer
|
|
- Remains stationary, creating a cloud of poisonous gas around itself and slowly increasing its size, eventually being able to cover almost an entire regular room with gas.
- When it takes damage, the size of the cloud slightly decreases.
|
Whale
|
|
- Slowly floats towards Isaac.
- After taking enough damage or after a while, its stomach explodes, releasing Whale Guts.
- The guts are connected to the Whale with a cord, not allowing both to move too far from each other.
- If the Whale is killed before its Guts, the Whale will fall on the ground and its head will explode, releasing a short burst of projectiles, along with a couple of Small Maggots and a Level 2 Charger.
- If the Guts are killed first, it will die without spawning any projectiles or maggots.
|
Whale Guts
|
|
- Slides around the room, occasionally releasing three wavy lines of projectiles outwards.
|
Weeper
|
|
- Randomly teleports around the room.
- Fires a sweeping laser with a visible telegraph beforehand, showing where it will cover.
|
Cancer Boy
|
|
- Roams around the room, periodically spitting out 2 or 3 projectiles in a spread towards Isaac.
- When the projectiles hit something, they turn into Cancerlets.
|
Musk
|
|
- Slowly moves towards Isaac.
- Occasionally will perform three subseqent dashes through the room, looping around the walls.
- When the 3rd dash ends, Musk will slam into the wall, scattering a couple of tooth projectiles around and spawning a Toma Chunk and 2 Cancerlets.
|
Foetus
|
|
- Spawns attached to the ground with a short cord.
- After a while, it will release itself, revealing Foetu attached to the other end of the cord and shooting a ring of 8 projectiles around it.
- When released, it will relentlessly chase Isaac.
|
Foetu
|
|
- When released from the ground, it will follow the attached Foetus, periodically spitting out spider ball projectiles at Isaac.
- On impact, the projectile will split into two Spiders.
- If the attached Foetus dies, Foetu will begin to relentlessly chase Isaac, and can receive heavy knockback.
|
Bub
|
|
- Chases Isaac, and possesses a unique ability depending on what type of face it has.
|
Molly
|
|
- Randomly switches between avoiding Isaac and chasing him.
- As it takes damages, its chunks fall off as Toma Chunks.
- When it takes enough damage, it begins to relentlessly chase Isaac, while leaving a trail of red creep.
- On death, spawns one more Toma Chunk.
|
Toma Chunk
|
|
- Slowly floats towards Isaac.
- On death, spawns a Spider and scatters a couple of tooth projectiles at Isaac.
|
Small Conglobberate
|
|
- Chases Isaac fairly quickly.
- Upon death, collapses into a pile of flesh that will reform back into Small Conglobberate if not killed fast enough.
- When it reforms, it fires a single arcing tooth shot in a random direction.
|
Medium Conglobberate
|
|
- Chases Isaac with an average speed.
- Upon death, releases 4 shots in cardinal directions, spawns a Toma Chunk and collapses into two piles of flesh.
- The piles of flesh will attempt to combine into a larger pile that will reform back into Medium Conglobberate if not killed fast enough.
- When it reforms, it fires several blood and tooth projectiles in random directions.
|
Large Conglobberate
|
|
- Chases Isaac with relatively slow speed.
- Upon death, releases a ring of 8 shots, spawns two Toma Chunks and collapses into three piles of flesh.
- The piles of flesh will attempt to combine into a larger pile that will reform back into Large Conglobberate if not killed fast enough.
- When it reforms, it fires a large amount of blood and tooth projectiles in random directions.
|
Molargan
|
|
- Actively runs away from Isaac.
- Periodically fires an arcing tooth projectile that splits into four blood shots in cardinal directions and spawns an Oralid on impact.
- On death, explodes into a small shower of tooth projectiles, a ring of 6 tooth projectiles, and 1-2 Oralids.
|
Oralid
|
|
- Spawns partially burrowed in the ground.
- When damaged, comes out of ground and begins loosely chasing Isaac.
|
Oralopede
|
|
- Spawns partially burrowed in the ground, emerging shortly after, usually accompanied by a group of Oralids.
- Its Oralids will follow behind it as it marches towards Isaac.
- If it has less than 3 Oralids, it will make a short leap forward and embed itself into the ground, spawning 3 Oralids.
- Otherwise, it will eventually command its Oralids to chase Isaac with increased speed for a period.
|
Quitter
|
|
- Crawls around the room erratically, while also avoiding Isaac.
- Occasionally will begin to suck in enemy shots and Isaac's tears until it consumes a certain amount or enough time passes.
- After consuming the tears, it will chew on them for a while, before spitting them back as a packed cluster of projectiles that split upon impact.
- The amount of projectiles in the cluster depend on the amount of shots consumed.
- It may also consume Small Maggots, Spiders, and Toma Chunks, and fire them at Isaac in the form of projectiles.
|
Tommy
|
|
- Actively avoids Isaac, although very erratically.
- Occasionally spawns a flesh chunk, sending it to orbit an enemy close to Isaac in the room.
- The chunk takes reduced damage from attacks, and after enough time, it will transform into a Benny.
|
Benny
|
|
- Actively chases Isaac.
- Occasionally stops to release a volley of blood and tooth shots.
|
Knot
|
|
- Spawns in corners of the room.
- When Isaac gets too close or after the Knot takes damage, it will spawn several random spider enemies and then disappear.
|
Nematode
|
|
- Remains stationary.
- Occasionally pops out of its body, firing three subsequent blood shots in a cone shape.
- While hidden, if it takes damage, it spits out three Toma Chunks in an arc, immediately destroying them, followed by firing four blood projectiles in diagonal directions.
- Upon death, spawns three Toma Chunks and releases a volley of shots towards Isaac.
|
Steralis
|
|
- Ambushes Isaac after a certain period of time has passed in the room.
- Repeatedly burrows out of the ground, aiming to be underneath Isaac.
- When it burrows out, it scatters a bunch of tooth and blood projectiles around.
- After a while, it will burrow back, releasing a ring of 10 tooth projectiles.
|
Lurker
|
|
- Fills in pits with its massive body that consists of various parts:
- Tissue - connects other parts. After the Lurker is killed, some Tissue chunks can become bridges, which can be walked on.
- Stoma - periodically spits out volleys of blood and tooth projectiles, along with spawning a Toma Chunk.
- Tooth - block Isaac's tears, can be destroyed with explosions. After the Lurker is killed, some Tooth chunks can become bridges, which can be walked on.
- Core - the only part of the Lurker that can be damaged. When all Eyes have been killed, the corresponding Lurker will die.
- Stretch - connects Lurker parts that fill out separate pits.
|