Name |
Icon |
Description
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Milk Tooth
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- Flaps towards Isaac, occasionally making short, weak dashes towards him.
- Has very low knockback resistance.
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Foamy
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- Drifts around the room, occasionally twitching.
- After a short while, enrages and makes a long diagonal charge, scattering projectiles when bouncing off walls.
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Slick
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- Quickly chases Isaac, leaving a small trail of damaging creep.
- Has a chance to turn into a Stump on death.
- Usually found in groups of 2-4.
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Stump
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- Wanders around randomly, leaving a small trail of damaging creep.
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Pale Slim
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- Slowly follows Isaac.
- When it draws close, it will attempt to smack him with its arm.
- If it hits a wall or an obstacle, it will stop to spray a few blood shots and some creep around.
- When it dies, it has a chance to leave a Jim or Pale Limb behind.
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Jim
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- Wanders around randomly, occasionally making slaps with its arm in random directions.
- If it hits a wall or an obstacle, it will stop to spray a few blood shots and some creep around.
- When it dies, it has a chance to leave a Pale Limb behind.
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Pale Limb
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- Aimlessly hops around, sometimes moving towards Isaac if he gets too close and leaving small puddles of damaging creep.
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Pale Bleeder
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- Wanders around the room, leaving a trail of damaging creep.
- Occasionally spits three consecutive bloody tears towards Isaac, with the third tear dealing a full heart of damage.
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Balor
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- Chases Isaac, leaving a long trail of damaging creep.
- Occasionally shoots a large bloody tear at him that leaves a trail of damaging creep.
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Eyesore
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- Chases Isaac.
- Shortly after spawning, its eye dislodges becoming a Gander which bounces around the room, and Eyesore will leave a trail of red creep.
- Occasionally fires a small cluster of bloody tears out of its empty eye socket when Isaac gets close.
- When Eyesore dies, its respective Gander dies.
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Fathead
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- Slowly walks towards Isaac.
- On death, explodes into a large fart that deals no damage, and knocks back Isaac and other enemies.
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Poople
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- Attempts to mimic Isaac's movement like a Dople, but with slippery physics.
- Leaves a trail of slippery brown creep.
- When bumping into an obstacle with enough speed, creates a burst of poop shots and spawns a Brownie Dip.
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Dweller
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- Moves towards Isaac, shooting blood tears at him cardinally when in line of sight.
- Often spawns with a passive collectible from a set list and applies the effect onto itself.
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Resident
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- Moves towards Isaac, shooting blood tears at him cardinally when in line of sight.
- Often spawns with an active collectible from a set list, and activates its effects based on the conditions of the room.
- Conditions depend on the active item held.
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Fishaac
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- Flops aimlessly around the room, occasionally firing an inaccurate barrage of 4 tears at Isaac in cardinal directions.
- When damaged, will flinch and gain invincibility frames, similar to Isaac.
- Needs to be damaged 3 times in order to be killed, regardless of Isaac's damage stat.
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Fossilized Boom Fly
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- Bounces around the room.
- On death, drops to the ground, creating a destructible boulder.
- The boulder explodes into a small fountain of rock projectiles when destroyed.
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Edema
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- Spawns stationary, performing a charge in one of the diagonal directions until it hits a wall.
- After charging, stops for a while, before charging in a direction off by a 90 degree angle to the previous charging direction.
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Weaver Sr.
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- Chases Isaac quickly while repeatedly burrowing in and out of ground, moving faster than regular Weavers.
- If it lands on rocks, it will slide on top of them, until it lands on ground again.
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Bunker Worm
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- Burrows out of the ground in a random location, firing a large floating projectile towards Isaac before burrowing to another location.
- After burrowing out again, lobs a smaller projectile towards the larger one, causing it to explode into a ring of 8 shots.
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Roly Poly
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- Slowly crawls around the room.
- Rolls towards Isaac when he gets in its line of sight, bouncing off of walls and obstacles.
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Centipede
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- Crawls towards Isaac, moving over any rocks in the way.
- Can crawl into pits to come out of another pit in the room.
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Snagger
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- Floats towards any pickups in the room, stealing any coins, keys, bombs, etc., and opens any chests or sacks.
- Stolen loot provide different effects depending on the pickup, either using them as projectiles against Isaac, or to give buffs to itself.
- If there are no pickups left in the room, simply floats towards Isaac, attempting to deal contact damage.
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Hooligan
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- Quickly chases Isaac.
- Upon getting close enough, unleashes the contents of its sack head, dying in the process.
- Contents may include enemies to hinder Isaac, or helpful pickups.
- Does not spawn anything when killed by Isaac.
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Globlet
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- Chases Isaac.
- When it dies, leaves behind a small goo pile before reviving after a short period.
- Can only revive once, and chases Isaac more erratically after reviving.
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Meatwad
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- Slowly slides across the wall it is attached to.
- When lined up with Isaac, leaps towards the wall on the other side.
- If it touches a fire source, it will turn into a Grilled Meatwad.
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Chunky
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- Slides aimlessly around the room.
- Occasionally hops, firing a large square shaped pattern of bullets that accelerates outwards.
- If it touches a fire source, it will turn into a Grilled Chunky.
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Shiitake
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- Remains stationary, periodically firing a small projectile at Isaac when he gets close.
- Usually found in groups of 2-5.
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Ramblin' Evil Mushroom
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- Patrols around the room in a predetermined path.
- Occasionally spawns a spore which floats down, spawning a Shiitake on landing.
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Cordy
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- Periodically leaps off screen to land onto any Splattercaps in the room, triggering its attack.
- If there are no Splattercaps left in the room, makes aggressive hops towards Isaac instead.
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Splattercap
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- Remains stationary, splashing a large amount of red tears when a Cordy lands on it.
- If they are the only enemies left in the room, explodes into a damaging fart.
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Mobile Mushroom
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- Slowly walks towards Isaac with its cap down, taking reduced damage.
- Will occasionally stop to show its face, shooting 4 projectiles in either the cardinal or ordinal directions.
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Wobbles
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- Floats around and makes short dashes towards Isaac.
- Occasionally, makes a faster dash and inflates its body, sending it floating farther.
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Infected Mushroom
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- Has an aura around itself which inflicts confusion on nearby enemies.
- Afflicted enemies will periodically shoot slow, wavy projectiles at Isaac.
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Cordify
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- Remains stationary, and periodically inflicts spores on a random enemy in the room.
- Enemies afflicted with spores explode into a poison fart upon death, which can destroy rocks.
- If there are no more available targets left, Cordify self-destructs in a large, explosive fart.
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Smidgen
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- Remains stationary, and is immune to damage when its head is lowered.
- Is not immune to explosions, unlike regular Hosts.
- When Isaac gets close, lifts its head and fires two short-ranged projectiles in a V shape towards him.
- Has very low knockback resistance.
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Red Smidgen
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- Remains stationary, and is always vulnerable.
- When Isaac gets close, lifts its head and fires spread of four short-ranged projectiles towards him.
- Has very low knockback resistance.
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Hoster
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- Leaps off-screen, then slams down onto Isaac, before lifting its head to fire three blood shots in a spread towards him.
- Invulnerable to damage when not attacking.
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Frowny
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- Remains stationary, occasionally spitting a single short-range projectile at Isaac.
- Has low knockback resistance, and can be pushed around without dealing contact damage.
- Is invulnerable, dies when the room is cleared.
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