Name |
Icon |
Description
|
Blot
|
|
- Moves around by performing short hops.
- Each time it jumps, it creates a small puddle of slowing creep.
|
Tar Bubble
|
|
- When shot at, bursts into a volley of projectiles.
- When stepped on, creates a puddle of slowing creep, either in a plus or a cross shape.
|
Guflush
|
|
- Actively follows Isaac, while slowly inflating the bubble on its head.
- As the bubble grows in size, Guflush's speed decreases.
- When the bubble is fully inflated, if Guflush takes damage or after a short while, it will pop the bubble, scattering large amount of projectiles that leave puddles of slowing creep.
- After popping the bubble, for a short while, Guflush will gain an increase in speed while also periodically firing arcing projectiles around.
|
Squidge
|
|
- Slowly walks towards Isaac.
- Occasionally farts, launching three projectiles in the air.
- The projectiles create Tar Bubbles upon landing.
- On death, creates a pool of slowing creep.
|
Melty
|
|
- Slowly chases Isaac.
- After taking enough damage, its head inflates, eventually leading into Melty bursting into a shower of projectiles and several Blots.
|
Pitcher
|
|
- Chases Isaac.
- Periodically spits out a small volley of projectiles, along with several Blots.
|
Mr. Gob
|
|
- Moves towards Isaac.
- When close enough, it will launch its head towards him.
- The head will drift for a while, while the neck continuously fires projectiles to the sides.
- On death, creates either a Gob or Black Globin's Body, depending on whether the body or the head was killed first.
|
Gob
|
|
- Slowly moves towards Isaac.
- Occasionally fires a constant stream of arcing projectiles, while propelling itself in the opposite direction.
|
Gunk
|
|
- Quickly chases after Isaac.
- Periodically fires a large projectile that leaves a trail of slowing creep and deals full heart of damage.
- When firing, Gunk will be pushed in the opposite direction.
- On death, falls on the ground as a large Tar Bubble.
|
Slag
|
|
- Slowly slides along the walls.
- When Isaac lines up with it, it will leap to the other side, releasing a spread of 5 projectiles in an arc when it hits the opposite wall.
|
Gis
|
|
- Wanders around the room.
- When Isaac is in line of sight, it will fire a constant stream of arcing projectiles, while also being slightly pushed back from the recoil.
- Couple of the fired projectiles will be larger and will create Tar Bubbles when landing on ground.
|
Slimer
|
|
- Chases Isaac by making off-screen leaps.
- Each time it lands, it creates a pool of slowing creep and fires three arced projectiles that also create puddles of creep.
- If it lands in creep, it submerges while releasing a volley of projectiles along with several Tar Bubbles.
- It will then appear from another puddle in the room before resuming its behavior.
|
Gorger
|
|
- Slowly crawls around the room, leaving a trail of slowing creep.
- If Isaac moves into line of sight, Gorger will perform a fast charge across the room, breaking any rocks on its path and dealing full heart of damage to Isaac.
- When it hits a wall, it will become stunned for a short while.
|
Sludge Host
|
|
- Remains stationary, constantly creating slowing creep underneath itself.
- Periodically raises its skull to spit out a volley of projectiles that create slowing creep, along with two Blots in a v.
- Fires an extra splash of tar projectiles when slamming down.
- Can be damaged only when attacking.
|
Gobhopper
|
|
- Moves around by performing long leaps and creating puddles of slowing creep wherever it lands.
- Occasionally will leap over to another puddle of creep to dive in and reappear elsewhere.
|
Skuzzball
|
|
- Moves around by performing high jumps.
- As it takes damage, it throws out Spiders.
- When it dies, it transforms into a Small Skuzzball.
|
Small Skuzzball
|
|
- Moves around by performing high jumps.
- As it takes damage, it throws out Spiders.
- When it dies, it transforms into a Skuzz.
|
Grater
|
|
- Pops out of Grates and fires large, arcing projectiles at Isaac that deals a full heart of damage and creates pools of slowing creep.
- Sometimes all Graters in the room will hide and will perform a coordinated attack, causing all Grates in the room to rattle and spew tar projectiles up.
|
Clogmo
|
|
- Appears in pipe openings, where it can be damaged.
- Will occasionally dive into the pipe system in the room and cause one of the pipes to bulge out.
- When the pipe with Clogmo inside is bulged out, all pipe openings in the room will constantly scatter projectiles around.
- Shooting at the bulged pipe will cause Clogmo to retreat and appear in a random opening again.
|
Piper
|
|
- Roams around the room, periodically spitting out short lines of green, damaging creep.
- Every time it attacks, it switches between cardinal and diagonal directions.
|
Boiler
|
|
- Remains stationary, occasionally releasing four large projectiles in cardinal directions, along with four smaller and slower projectiles in diagonals.
- The larger projectiles deal full heart of damage.
- If there are any Blots in the room, it will hop towards the Boiler and sacrifice itself to increase the Boiler's health and attack speed.
- Explodes on death and fires an inverted version of its standard attack.
|
Litter Bug
|
|
- Crawls around the room, periodically firing arced projectiles at Isaac.
- The projectiles create fart clouds on impact that push Isaac back.
|
Toxic Litter Bug
|
|
- Crawls around the room, periodically firing arced projectiles at Isaac.
- The projectiles create poisonous fart clouds on impact that deal damage to Isaac.
|
Trashbagger
|
|
- Chases Isaac, occasionally spewing out random projectiles around.
- On death, spawns a variety of flies.
- Trashbaggers found exclusively in Dank Depths also leave a trail of slowing creep.
|
Dumptruck
|
|
- Walks around the room, leaving puddles of black creep.
- If Isaac is nearby, it will create a Trashbag and fire a small volley of random projectiles towards him.
|
Dope's Head
|
|
- Bounces around the room, blocking tears and is invulnerable to damage.
- Each time it bounces off a wall, its traveling speed briefly increases.
- Dies, when the room is cleared.
|
Bunkter
|
|
- Emerges from its trashbag after a while or after all other enemies have been killed.
- Hops towards Isaac, occasionally spitting out a line of slowing creep, along with a large volley of various projectiles, in Isaac's direction.
|
Furnace
|
|
- Remains stationary and is invulnerable.
- If there is black creep in the room, Furnace will begin to slowly boil it, causing small bubbles to appear.
- Stepping on the bubbles will harmlessly pop them.
- If the bubbles remain for too long, they will eventually burst into a shower of projectiles.
- Deactivates once the room is cleared.
|