Template:EnemyList/Necropolis

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Name Icon Description
Bone Worm
Bone Worm.png
  • Burrows out of the ground in a random spot and fires four bones in the cardinal directions, followed by four additional bones in the ordinal directions, then burrows back in.
Sternum
Sternum.png
  • Crawls around the room randomly.
  • When it lines up with Isaac, it will charge towards him until it hits a wall.
    • After hitting a wall, it will launch three rib projectiles outwards, then it becomes stunned for a short while.
      • After recovering, it will retract the ribs back and resume its normal behavior.
Splodum
Splodum.png
  • Crawls around the room randomly.
  • When it lines up with Isaac, it will charge towards him until it hits a wall.
    • After hitting a wall, it explodes, scattering three arcing bone projectiles around.
Doom Fly
Doom Fly.png
  • Bounces around the room.
  • Upon death, launches six boomeranging rib projectiles outwards.
Crepitus
Crepitus.png
  • Roams around the room, stopping to launch a volley of arcing bone projectiles towards Isaac if he is nearby.
Mr. Bones
Mr. Bones.png
  • Roams around the room aimlessly.
  • If Isaac draws nearby, it will launch its own head, attempting to bite him, then retract it back.
    • If its head is killed before the body, the body will become a Gusher.
Possessed
Possessed.png
  • Roams around the room aimlessly, firing bones at Isaac if lined in a cardinal direction.
  • Upon death, its skull falls to the ground and releases a Moaner.
Moaner
Moaner.png
  • Chases Isaac for a while, before attempting to return to its respective Possessed's skull, reviving it.
    • If there are no skulls to possess, it continually chases Isaac.
Cracker
Cracker.png
  • Chases Isaac by performing off-screen leaps towards him.
  • Each time it lands, it launches four rib boomeranging ribs that travel in a circular pattern.
Jawbone
Jawbone.png
  • Flaps towards Isaac, occasionally making short but quick dashes in his direction.
  • Upon death, drops its skull, which can then be revived by Ribbones.
Ribbone
Ribbone.png
  • Slowly flaps towards Isaac.
  • If there are any Jawbone skulls in the room, Ribbone will instead move towards them in order to quickly revive them.
Ribeye
Ribeye.png
  • Emerges from pits and fires three boomeranging rib projectiles towards Isaac.
    • Ribeye is only vulnerable while attacking.
Unpawtunate
Unpawtunate.png
  • Remains stationary, occasionally firing explosive bone projectiles at Isaac, marked by a reticle.
  • Upon death, its head dislodges and begins to chase Isaac while beeping, exploding after a short period.
Fracture
Fracture.png
  • Chases Isaac, periodically firing arcing bone projectiles.
  • As it takes damage, its head will crack more and more, increasing the amount of projectiles it can fire from 1 to 2 to 3.
Molar System
Molar System.png
  • Slowly floats towards Isaac.
  • As it takes damage, its teeth fall out and begin to orbit it.
    • Each consecutive tooth will enter a larger orbit and will also move faster than the previous one.
    • When Molar System dies, its tooth orbitals will remain lingering in the air.
Lil' Jon
Lil' Jon.png
  • Slowly bounces around the room, blocking projectiles and dealing contact damage.
  • Dies when the room is cleared.
Spinny
Spinny.png
  • Bounces around the room, while constantly shooting projectiles in a spiral pattern.
  • Takes more knockback and fires faster when being knocked back.
Creepterum
Creepterum.png
  • Bounces around the room, periodically spawning swarms of Attack Flies and Spiders.
  • When it dies, its body remains on the ground, dealing contact damage and turning invincible.
    • Occasionally, the body will spawn several Attack Flies or Spiders, along with an Eternal Fly for itself, up to three.
      • Once it spawns the 3rd fly, Creepterum will resurrect and resume its original behavior.
    • Creepterum can only be killed as the last enemy in the room.
Baro
Baro.png
  • Floats around the room, occasionally launching a ball of flies towards Isaac.
    • On impact, the ball splits into either three Swarm Flies or three Ring Flies.
  • On death, Baro spawns a swarm of Swarm Flies.
Ring of Ring Flies
Ring of Ring Flies.png
  • Flies towards Isaac.
  • On death, splits into eight Ring Flies.
Calzone
Calzone.png
  • Hops around the room, occasionally spitting out a random Maggot enemy.
  • On death, spawns additional maggots.
Carrier
Carrier.png
  • Crawls around the room.
  • When Isaac is in line of sight, it will spit a spider ball at him, which splits into two Spiders on impact.
  • On death, spawns Small Crazy Long Legs.
Gary
Gary.png
  • Bursts through one of the room's walls either randomly or after the room is cleared.
  • Remains stationary, periodically spawning random maggots.
  • Retreats upon being defeated and blocks the hole in the wall with rubble.
Dangler
Dangler.png
  • Slowly floats towards Isaac, periodically firing an irregular spread of three bullets.
  • When it damages Isaac, it will steal a couple of coins from him.
Tombit
Tombit.png
  • Roams around the room, periodically slamming its body into the ground, spawning a Gravin.
  • Invincible, dies after the room is cleared.
Gravin
Gravin.png
  • Remains stationary, does not deal contact damage.
  • Doesn't need to be killed in order to clear the room.
  • On death, releases four short-ranged rock projectiles in cardinal directions.