Template:EnemyList/Womb

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Name Icon Description
Spicy Dip
Spicy Dip.png
  • Slides around the room
  • Periodically will curl up to start chasing Isaac with higher speed, taking wide turns.
Berry
Berry.png
  • Periodically will curl up to start chasing Isaac with higher speed, taking wide turns.
  • On death, spawns 2-3 Spicy Dips.
Craterface
Craterface.png
  • Floats around the room.
  • Creates a pulsating ring of blood shots around itself and then releases them outwards.
Drooler
Drooler.png
  • Slowly floats towards Isaac.
  • Occasionally it will perform a sequence of three quick dashes towards Isaac, followed by creating a large pool of damaging creep underneath itself.
    • If it damages Isaac during any of those three dashes, it will laugh, stopping the sequence.
Harletwin
Harletwin.png
  • Attaches itself to another enemy with a short cord.
  • Occasionally screams, causing six blood shots to spread out of the attached enemy.
  • If the attached enemy dies, the Harletwin dies instantly.
Nuchal
Nuchal.png
  • Floats towards Isaac, hanging from the ceiling with a cord.
  • After taking enough damage, detaches itself from its cord and continues the chase on foot.
    • The cord will continue floating after Isaac while dripping projectiles and red creep.
Punted
Punted.png
  • Floats towards Isaac, periodically firing wavy tears at him.
  • After being defeated, its cord is cut and the Punted falls to the ground.
    • While on the ground, it can be kicked around by shooting at it or pushing it.
      • It does not deal contact damage in this state.
      • When next to a pit, it will fall into it and disappear.
Forgotten Fetus
Forgotten Fetus.png
  • Spawns with Lil Al attached directly to it or with a cord.
  • Slowly chases Isaac, occasionally firing a large projectile that leaves a trail of red creep.
  • If the cord is broken or when Lil Al dies, Forgotten Fetus' projectiles will gain a burst effect in the form of a ring of projectiles and a small volley aimed at Isaac.
Lil Al
Lil Al.png
  • Spawns attached to Forgotten Fetus either directly or with a cord.
  • If the cord breaks or Forgotten Fetus dies, Lil Al will start crying blood, splattering blood shots around and leaving puddles of red creep.
C Word
C Word.png
  • Remains stationary, periodically spawning Neonates.
  • Dies upon clearing the room.
Neonate
Neonate.png
  • Slowly floats towards Isaac.
  • Occasionally fires a line of four gradually decreasing in size blood shots towards Isaac.
Thread
Thread.png
  • Chases Isaac by burrowing in and out of the ground.
  • Only its tail can be damaged.
  • When burrowing in, it leaves its tail stuck out for a while and spews two bursts of three blood shots.
Warble
Warble.png
  • Bounces around the room.
  • Can be damaged only from behind.
  • On death, creates a ring of bullets that linger in the air for a short while.
Strobila
Strobila.png
  • Roams around the room.
  • Can be damaged only from behind.
  • When lined up with Isaac, will perform a charge towards him, until it hits a wall.
    • While charging, it will periodically fire two projectiles in a V shape from behind.
Redema
Redema.png
  • Spawns stationary, performing a charge in one of the diagonal directions until it hits a wall, firing a single blood projectile at Isaac.
  • After charging, stops for a while, before charging in a direction off by a 90 degree angle to the previous charging direction.
  • On death, releases four blood shots in diagonal directions.
Globscraper
Globscraper.png
  • Slowly slides towards Isaac.
  • When damaged, its lowest segment slides away, immediately reforming into a Globin or Gazing Globin.
Glorf
Glorf.png
  • Remains stationary, periodically shooting a sequence of three projectiles towards Isaac.
  • Upon death, collapses into a ball of flesh that slowly bounces around the room.
    • If not killed fast enough, the ball will reform back into Glorf.
Globwad
Globwad.png
  • Slowly chases Isaac.
  • Occasionally farts, creating a pool of damaging creep, along with a ring of projectiles that linger in the air for a short while.
  • On death, collapses into a pile of flesh that leaves a trail of damaging creep and actively avoids Isaac.
    • If not killed fast enough, the pile will reform back into Globwad.
    • If destroyed, the pile will split into two Globins in their goo form, along with shooting four projectiles in cardinal directions.
Toothache
Toothache.png
  • Chases Isaac at a moderate speed.
  • Eventually will trip and fall face down on the floor, scattering two tooth projectiles, creating a small puddle of creep and leaving a single tooth wedged into the ground.
    • The tooth functions as an obstacle, deals contact damage and can be destroyed.
    • After tripping for the first time, Toothache will increase its chasing speed and from now on, every time it falls over, it will scatter several blood shots instead of teeth.
Chops
Chops.png
  • Roams around the room aimlessly.
  • Periodically fires a spinning rib projectile that bounces around the room and leaves a trail of blood shots behind.
    • Up to four ribs can be fired consecutively, as Chops will need to reload before it can fire more.
Chummer
Chummer.png
  • Relentlessly chases Isaac, charging at him when lined up cardinally.
  • Upon death, collapses into a pile of flesh and bones, scattering two bone projectiles and spawning three Globins or Gazing Globins in their goo form.
    • As long as there are other enemies alive, the pile will periodically scatter four bone projectiles around itself.
    • When the room is cleared, the pile is destroyed.
Foe
Foe.png
  • Creates a ring of six blood shots that orbit it very closely.
  • When damaged or when Isaac comes too close, extends the orbit of blood shots towards Isaac.
    • After a while, retracts the orbit and regenerates any lost projectiles.
Quack
Quack.png
  • Hops around the room, spawning bombs inside gelatinous sacks.
    • When destroyed, these sacks will shoot out four blood projectiles in cardinal directions and create a primed bomb.
    • Occasionally, Quack will detonate all of the sacks, causing them to prime immediately, along with shooting out a ring of 8 blood projectiles on explosion.
Motor Neuron
Motor Neuron.png
  • Follows Isaac.
  • Occasionally starts spinning its tentacle around.
    • While the tentacle is spinning, any tears shot at Motor Neuron will be deflected.
Plexus
Plexus.png
  • Remains stationary, periodically attacking by poking nerve endings out of the ground.
    • The nerve endings have locations determined by the room creator and come in two variants:
      • Fixed nerves that come out all at once.
      • Delayed waves of nerves that continuously come out until the line hits a wall or obstacle.
Womb Pillar
Womb Pillar.png
  • Remains stationary and invincible.
  • When Isaac draws nearby, begins to continuously spew out blood projectiles and creep around until he leaves the proximity.
  • Continues its behavior even after the room is cleared.
Immural
Immural.png
  • Hangs down from the ceiling, invulnerable to damage.
  • Connects any nearby enemies with cords, limiting their movement.
  • When all connected enemies are killed, falls to the ground, scattering blood shots around.