Name |
Icon |
Description
|
Spicy Dip
|
|
- Slides around the room
- Periodically will curl up to start chasing Isaac with higher speed, taking wide turns.
|
Berry
|
|
- Periodically will curl up to start chasing Isaac with higher speed, taking wide turns.
- On death, spawns 2-3 Spicy Dips.
|
Craterface
|
|
- Floats around the room.
- Creates a pulsating ring of blood shots around itself and then releases them outwards.
|
Drooler
|
|
- Slowly floats towards Isaac.
- Occasionally it will perform a sequence of three quick dashes towards Isaac, followed by creating a large pool of damaging creep underneath itself.
- If it damages Isaac during any of those three dashes, it will laugh, stopping the sequence.
|
Harletwin
|
|
- Attaches itself to another enemy with a short cord.
- Occasionally screams, causing six blood shots to spread out of the attached enemy.
- If the attached enemy dies, the Harletwin dies instantly.
|
Nuchal
|
|
- Floats towards Isaac, hanging from the ceiling with a cord.
- After taking enough damage, detaches itself from its cord and continues the chase on foot.
- The cord will continue floating after Isaac while dripping projectiles and red creep.
|
Punted
|
|
- Floats towards Isaac, periodically firing wavy tears at him.
- After being defeated, its cord is cut and the Punted falls to the ground.
- While on the ground, it can be kicked around by shooting at it or pushing it.
- It does not deal contact damage in this state.
- When next to a pit, it will fall into it and disappear.
|
Forgotten Fetus
|
|
- Spawns with Lil Al attached directly to it or with a cord.
- Slowly chases Isaac, occasionally firing a large projectile that leaves a trail of red creep.
- If the cord is broken or when Lil Al dies, Forgotten Fetus' projectiles will gain a burst effect in the form of a ring of projectiles and a small volley aimed at Isaac.
|
Lil Al
|
|
- Spawns attached to Forgotten Fetus either directly or with a cord.
- If the cord breaks or Forgotten Fetus dies, Lil Al will start crying blood, splattering blood shots around and leaving puddles of red creep.
|
C Word
|
|
- Remains stationary, periodically spawning Neonates.
- Dies upon clearing the room.
|
Neonate
|
|
- Slowly floats towards Isaac.
- Occasionally fires a line of four gradually decreasing in size blood shots towards Isaac.
|
Thread
|
|
- Chases Isaac by burrowing in and out of the ground.
- Only its tail can be damaged.
- When burrowing in, it leaves its tail stuck out for a while and spews two bursts of three blood shots.
|
Warble
|
|
- Bounces around the room.
- Can be damaged only from behind.
- On death, creates a ring of bullets that linger in the air for a short while.
|
Strobila
|
|
- Roams around the room.
- Can be damaged only from behind.
- When lined up with Isaac, will perform a charge towards him, until it hits a wall.
- While charging, it will periodically fire two projectiles in a V shape from behind.
|
Redema
|
|
- Spawns stationary, performing a charge in one of the diagonal directions until it hits a wall, firing a single blood projectile at Isaac.
- After charging, stops for a while, before charging in a direction off by a 90 degree angle to the previous charging direction.
- On death, releases four blood shots in diagonal directions.
|
Globscraper
|
|
- Slowly slides towards Isaac.
- When damaged, its lowest segment slides away, immediately reforming into a Globin or Gazing Globin.
|
Glorf
|
|
- Remains stationary, periodically shooting a sequence of three projectiles towards Isaac.
- Upon death, collapses into a ball of flesh that slowly bounces around the room.
- If not killed fast enough, the ball will reform back into Glorf.
|
Globwad
|
|
- Slowly chases Isaac.
- Occasionally farts, creating a pool of damaging creep, along with a ring of projectiles that linger in the air for a short while.
- On death, collapses into a pile of flesh that leaves a trail of damaging creep and actively avoids Isaac.
- If not killed fast enough, the pile will reform back into Globwad.
- If destroyed, the pile will split into two Globins in their goo form, along with shooting four projectiles in cardinal directions.
|
Toothache
|
|
- Chases Isaac at a moderate speed.
- Eventually will trip and fall face down on the floor, scattering two tooth projectiles, creating a small puddle of creep and leaving a single tooth wedged into the ground.
- The tooth functions as an obstacle, deals contact damage and can be destroyed.
- After tripping for the first time, Toothache will increase its chasing speed and from now on, every time it falls over, it will scatter several blood shots instead of teeth.
|
Chops
|
|
- Roams around the room aimlessly.
- Periodically fires a spinning rib projectile that bounces around the room and leaves a trail of blood shots behind.
- Up to four ribs can be fired consecutively, as Chops will need to reload before it can fire more.
|
Chummer
|
|
- Relentlessly chases Isaac, charging at him when lined up cardinally.
- Upon death, collapses into a pile of flesh and bones, scattering two bone projectiles and spawning three Globins or Gazing Globins in their goo form.
- As long as there are other enemies alive, the pile will periodically scatter four bone projectiles around itself.
- When the room is cleared, the pile is destroyed.
|
Foe
|
|
- Creates a ring of six blood shots that orbit it very closely.
- When damaged or when Isaac comes too close, extends the orbit of blood shots towards Isaac.
- After a while, retracts the orbit and regenerates any lost projectiles.
|
Quack
|
|
- Hops around the room, spawning bombs inside gelatinous sacks.
- When destroyed, these sacks will shoot out four blood projectiles in cardinal directions and create a primed bomb.
- Occasionally, Quack will detonate all of the sacks, causing them to prime immediately, along with shooting out a ring of 8 blood projectiles on explosion.
|
Motor Neuron
|
|
- Follows Isaac.
- Occasionally starts spinning its tentacle around.
- While the tentacle is spinning, any tears shot at Motor Neuron will be deflected.
|
Plexus
|
|
- Remains stationary, periodically attacking by poking nerve endings out of the ground.
- The nerve endings have locations determined by the room creator and come in two variants:
- Fixed nerves that come out all at once.
- Delayed waves of nerves that continuously come out until the line hits a wall or obstacle.
|
Womb Pillar
|
|
- Remains stationary and invincible.
- When Isaac draws nearby, begins to continuously spew out blood projectiles and creep around until he leaves the proximity.
- Continues its behavior even after the room is cleared.
|
Immural
|
|
- Hangs down from the ceiling, invulnerable to damage.
- Connects any nearby enemies with cords, limiting their movement.
- When all connected enemies are killed, falls to the ground, scattering blood shots around.
|