Name |
Icon |
Description
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Skuzz
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- Moves around by making high jumps, waiting for a while after each jump.
- Will hop towards Isaac if close.
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Spooter
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- Scuttles around, moving towards Isaac if close.
- Periodically fires single projectiles towards him.
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Super Spooter
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- Scuttles around, moving towards Isaac if close.
- Periodically fires two projectiles in a V shape towards him.
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Roly Poly
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- Slowly crawls around the room.
- Rolls towards Isaac when he gets in its line of sight, bouncing off of walls and obstacles.
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Centipede
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- Crawls towards Isaac, moving over any rocks in the way.
- Can crawl into pits to come out of another pit in the room.
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Weaver Sr.
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- Chases Isaac quickly while repeatedly burrowing in and out of ground, moving faster than regular Weavers.
- If it lands on rocks, it will slide on top of them, until it lands on ground again.
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Edema
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- Spawns stationary, performing a charge in one of the diagonal directions until it hits a wall.
- After charging, stops for a while, before charging in a direction off by a 90 degree angle to the previous charging direction.
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Bone Worm
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- Burrows out of ground in a random spot and fires four bones in cardinal directions, followed by four additional bones in diagonals, then burrows back in.
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Mr. Bones
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- Roams around the room aimlessly.
- If Isaac draws nearby, it will launch its own head, attempting to bite him, then retract it back.
- If its head is killed before the body, the body will become a Gusher.
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Dr. Shambles
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- Roams around the room.
- Fires homing, sparkling projectiles at damaged enemies, healing them upon landing.
- Throws bombs at Isaac.
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Unpawtunate
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- Remains stationary, occasionally firing explosive bone projectiles at Isaac, marked by a reticle.
- Upon death, its head dislodges and begins to chase Isaac while beeping, exploding after a short period.
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Shrunken Head
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- Spawns in groups.
- The heads attempt to stick together, while chasing Isaac and occasionally spewing out blood shots at him.
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Menace
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- Glides around the room.
- Eventually will charge into another enemy, possessing it in the process.
- If there are more enemies, a Menace will sometimes switch its possession target.
- Every time a possessed enemy is killed or when a Menace changes its possession target, it will scatter several spectral tears around.
- If there are no enemies to possess, Menace will simply charge at Isaac.
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Eternal Flickerspirit
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- Orbits an enemy, rendering it invulnerable to damage.
- If all vulnerable enemies are killed, its target becomes vulnerable.
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Viscerspirit
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- Orbits an enemy, boosting its health.
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Frowny
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- Remains stationary, occasionally spitting a single short-range projectile at Isaac.
- Has low knockback resistance, and can be pushed around without dealing contact damage.
- Is invulnerable, dies when the room is cleared.
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Super Grimace
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- Remains stationary, and occasionally begins charging up a large projectile when Isaac is in sight and spits it towards him.
- This projectile splits into 4 projectiles in the cardinal directions on landing.
- Is invulnerable, deactivating when the room is cleared.
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