Template:EnemyList/Sheol

From Fiend Folio Wiki
Jump to navigation Jump to search
Name Icon Description
Doomer
Doomer.png
  • Chases Isaac by performing off-screen leaps, attempting to fall on top of him.
  • Shortly after landing, it will stop and fire Brimstone beams in four cardinal directions.
Dread Maw
Dread Maw.png
  • Actively chases Isaac.
  • When damaged, spits out 4 projectiles in cardinal directions.
  • On death, explodes into 4 projectiles in diagonal directions and an additional 4 big projectiles in cardinals.
    • The big projectiles split into 2 streams of projectiles when they hit a wall or obstacle.
Dread Weaver
Dread Weaver.png
  • Constantly chases Isaac by burrowing in and out of the ground.
    • While being underground, it creates rock shockwaves above itself, which can destroy rocks and damage Isaac.
  • Upon death, creates an irregular ring of projectiles.
Thrall
Thrall.png
  • Spawns chained to another enemy.
  • Will periodically become invisible, along with making the chained enemy invisible as well.
  • When the chained enemy dies, Thrall will teleport away.
Dominated
Dominated.png
  • Relentlessly chases Isaac, occasionally performing a charge towards him, until it hits a wall.
    • When spawned by Ms. Dominator and chained to her, it won't charge until it is released.
  • When its chain is broken or upon death, releases six blood shots around.
Ms. Dominator
Ms. Dominator.png
  • Spawns 1-2 Dominated and chains them to herself.
  • Throws a Chain Ball at Isaac.
  • Screams, releasing all chained Dominated and creating a ring of six blood shots around herself.
    • After a while, Ms. Dominator may teleport to another location in the room, recalling all Dominated in the room back to herself.
Psi Hunter
Psi Hunter.png
  • Chases Isaac, occasionally making short dashes and swinging its blade.
  • Can block Brimstone lasers by shielding its face with its arms and taking reduced damage from the beam.
  • When a psionic enemy is closer to Psi Hunter than Isaac is, Psi Hunter will prioritize it and try to hunt it down.
    • If there are multiple psionic enemies around, Psi Hunter may make a pause, before spinning its blade around, damaging anything in its path.
Psyeg
Psyeg.png
  • Remains stationary, can be destroyed by shooting at it or when Isaac or an enemy touches it.
    • Deals contact damage to Isaac.
    • When destroyed, spawns a Psiling.
Psiling
Psiling.png
  • Moves around by performing short dashes.
  • Periodically fires small homing projectiles towards Isaac.
Psleech
Psleech.png
  • Roams around the room, charging at Isaac when lined up.
    • While charging, it can teleport in front of Isaac if it misses him.
Psionic Knight
Psionic Knight.png
  • Roams around the room, only moving in the diagonal directions.
  • When it lines up with Isaac, it will perform a charge towards him, firing a Brimstone laser from its back.
    • Will accelerate forwards while charging until it hits a wall, stunning itself in the process.
  • Only vulnerable from behind.
Outlier
Outlier.png
  • Slowly slides across the wall or obstacle it is attached to.
  • When lined up with Isaac, leaps to the wall or obstacle on the other side.
    • While doing so, it can teleport in front of Isaac if misses him.
Crosseyes
Crosseyes.png
  • Floats around the room.
  • Creates two large homing projectiles around itself and then sends them after Isaac.
Foreseer
Foreseer.png
  • Floats around the room.
  • Marks three spots around Isaac, trying to predict where he could move, then claps with its tentacles, creating explosions in those spots.
Observer
Observer.png
  • Appears in pits, slowly rotating, while projecting a semi-transparent, harmless laser in front of itself.
    • When Isaac crosses the laser, Observer will stop rotating and fire an actual laser in the direction it is looking, creating a ring of 8 tears in the point of the laser's impact.
Umbra
Umbra.png
  • Moves around the room by performing short but quick dashes.
  • If there is another Umbra in the room, both attempt to approach to each other in order to fuse into a Blistered Umbra.
    • If there are no other Umbras, it will dash towards Isaac in general.
Blistered Umbra
Blistered Umbra.png
  • Slowly floats around the room.
  • If Isaac gets close, splits into two separate Umbras again, launching them in the opposite directions.
Eclipse
Eclipse.png
  • Occasionally spawns Umbras.
    • Has a set amount of Umbras it can spawn at once, which ranges from 1-5.
  • Disappears upon clearing the room.
Sombra
Sombra.png
  • Dives into the ground and follows Isaac as a moving pit, similar to those created by Little Horn.
    • If Isaac falls into the pit, he takes damage and is thrown out after a while.
  • Occasionally will fire a spread of three fast, large black projectiles towards Isaac.
Blazer
Blazer.png
  • Bounces around the room, blocking shots and dealing contact damage.
  • Occasionally will perform a quick dash towards Isaac if he is nearby, leaving a trail of blue flames behind.
Cauldron
Cauldron.png
  • Remains stationary and invincible.
  • Periodically will create a continuum icon above a random enemy.
    • After a short while, it will fire a beam towards that enemy, creating a clone of it.
  • Becomes inactive after the room is cleared.