Template:EnemyList/Cellar

From Fiend Folio Wiki
Jump to navigation Jump to search
Name Icon Description
Spooter
Spooter.png
  • Scuttles around, moving towards Isaac if close.
  • Periodically fires single projectiles towards him.
Super Spooter
Super Spooter.png
  • Scuttles around, moving towards Isaac if close.
  • Periodically fires two projectiles in a V shape towards him.
Skuzz
Skuzz.png
  • Moves around by making high jumps, waiting for a while after each jump.
    • Will hop towards Isaac if close.
Ring Skuzz
Ring Skuzz.png
  • Moves around by making high jumps, waiting for a while after each jump.
  • Attempts to arrange itself with others of its kind in a circle shape.
Army Skuzz
Army Skuzz.png
  • Moves around by making high jumps, waiting for a while after making 3 consecutive jumps.
  • Will follow other Army Skuzzes, forming a line of him jumping one after another.
Baby Spider
Baby Spider.png
  • Scuttles around, following Isaac if close.
  • Does not deal contact damage, but will push Isaac slightly.
  • Dies when stepped on.
Sticky Sack
Sticky Sack.png
  • Stays in one place, periodically spawning several Baby Spiders at once.
  • Will regenerate its health slowly if not killed fast enough.
  • Spawns a swarm of Baby Spiders on death.
Walking Sticky Sack
Walking Sticky Sack.png
  • Roams around, periodically spawning several Baby Spiders at once.
  • Spawns a swarm of Baby Spiders on death.
  • Unlike the regular Sticky Sack, it does not regenerate.
Ransacked
Ransacked.png
  • Stays in one place, beginning to twitch more and more as time passes.
  • Will eventually burst open, spawning:
Coby
Coby.png
  • Slowly chases Isaac.
  • Upon death, spawns five Cobwebs in a plus shape, along with a single Baby Spider.
Nanny Long Legs
Nanny Long Legs.png
  • Remains stationary by default.
  • If Isaac stands on any Cobwebs in the room, will rapidly chase him until he leaves the Cobwebs.
  • If attacked while stationary, retaliates by spitting a singular projectile at him.
Brood
Brood.png
  • Buzzes around the room, following Isaac.
  • After a while, it will throw the egg it is holding at him.
    • The egg will burst into two Spiders, alongside creating a single Cobweb.
Zingling
Zingling.png
  • Flies towards Isaac, periodically firing a projectile at him.
    • When damaged, instead launches its stinger towards him which bounces off of walls and rocks.
      • After launching its stinger, falls and remains on the floor, twitching and leaving a small puddle of damaging creep underneath itself.
Beeter
Beeter.png
  • Slowly flies towards Isaac.
  • If close enough, begins to quickly fires bursts of three short-ranged projectiles around itself.
Hover
Hover.png
  • Buzzes towards Isaac, attempting to line up diagonally.
    • When lined up, it will perform a short lunge towards him.
Honey Eye
Honey Eye.png
  • Floats erratically around the room, occasionally lobbing large, arcing projectiles at Isaac that leave puddles of slowing creep.
Stingler
Stingler.png
  • Bounces around the room, firing bouncing stingers whenever it takes damage.
Homer
Homer.png
  • Shortly after spawning, will launch its stinger at Isaac.
    • The stinger is invulnerable and will constantly give chase, slowing down when turning.
    • When its stinger is out, Homer will actively avoid Isaac.
    • When Homer dies, its stinger is destroyed.
Honeydrip
Honeydrip.png
  • Bounces around the room.
  • Periodically slams into the ground with its stinger, creating a small rock shockwave ring, alongside spawning a single Dart Fly.
Marge
Marge.png
  • Slowly chases Isaac.
  • Upon death, spawns several Swarm Flies.
Haunted
Haunted.png
  • Slowly chases Isaac, occasionally firing single spectral projectiles towards him.
  • Spawns a Yawner upon death.
Yawner
Yawner.png
  • Relentlessly chases Isaac, flying across obstacles with slippery movement.
Crotchety
Crotchety.png
  • Chases Isaac, retaliating with singular projectiles towards him upon taking damage.
  • On death, becomes a ghost that releases a wide spread of three spectral projectiles at Isaac before disappearing.
Dim
Dim.png
  • Relentlessly chases Isaac.
  • On death, spawns a ghost that behaves similarly to Yawner but cannot take damage.
    • The ghost will disappear after a while.
Spoop
Spoop.png
  • Floats around the room, seemingly avoiding Isaac.
  • After a set amount of time, transforms into a Purgatory projectile, rapidly charging at Isaac and creating a ghostly explosion on landing.
Shirk
Shirk.png
  • Remains stationary, periodically firing single spectral projectiles at Isaac.
  • Upon taking damage, or when Isaac draws too close, teleports to another spot within the room.
    • These spots are not random, and are determined by the room layout.