Template:EnemyList/Utero

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Name Icon Description
Heartbeat
Heartbeat.png
  • Slowly chases Isaac, continuously producing sounds of a beating heart.
  • Occasionally will puff up and slightly decrease its chasing speed.
    • When puffed up, whenever it takes damage, it will scatter a couple of blood shots around.
    • When it dies, while puffed up, it explodes into a large amount of blood shots.
Valvo
Valvo.png
  • Wanders around the room.
  • Upon being shot at, it has a chance to eject a massive amount of blood shots towards Isaac in a volley fashion.
  • Upon death, it leaves a single, large blood projectile that falls onto ground afterwards.
Jammed
Jammed.png
  • Actively avoids Isaac, periodically spawning Smidgens.
  • On death, spawns a Hostlet.
Red Jammed
Red Jammed.png
  • Actively avoids Isaac, periodically spawning Red Smidgens.
  • On death, spawns a Red Hostlet.
Tittle
Tittle.png
  • Floats around the room diagonally, bouncing off walls, invulnerable to damage.
  • Occasionally opens up and fires a spread of two short-ranged projectiles towards Isaac.
    • This is the only time when it can be damaged.
  • Very low resistance to knockback.
Bola
Bola.png
  • Remains stationary, launching its head, attached to its base with a cord, towards Isaac.
    • The head drifts towards Isaac for a while, while a bloody clot in one of Bola's eyes starts growing.
      • After the clot is fully grown, it explodes into a volley of blood shots.
    • If Isaac moves too far away from Bola, it retracts its head back.
      • While its head is retracted, it cannot take damage.
Astroskull
Astroskull.png
  • Bounces around the room, immune to damage.
  • Has a specific amount of Lil' Junkies orbiting around it.
    • The Lil' Junkies will slowly increase and decrease their orbit radius in a pulsating manner.
  • Dies upon clearing the room, along with any Lil' Junkies orbiting it.
Sagging Sucker
Sagging Sucker.png
  • Follows Isaac, firing a large volley of blood shots downwards when lined up diagonally with him.
    • The volley will cause the Sagging Sucker to be repelled in the opposite direction, and launching itself towards Isaac if he is above it.
Trickle
Trickle.png
  • Bounces around the room.
  • After taking enough damage, it produces a fart that heavily knocks Isaac back and then transforms into a Skittering Trickle.
    • In this form it skitters quickly after Isaac, occasionally releasing a ring of eight blood projectiles.
  • If killed in either form, it releases a ring of twelve blood projectiles.
Magleech
Magleech.png
  • Roams around the room aimlessly.
  • If it bumps into a wall, it will stick to it and begin to puff up.
    • Shortly after, it will launch itself away from the wall with high speed, while scattering a large amount of bone projectiles in the opposite direction.
Retch
Retch.png
  • Crawls around the room aimlessly.
  • Occasionally stops to create a small shower of orange projectiles that leave puddles of slowing creep.
  • On death, creates a larger puddle of creep.
Bladder
Bladder.png
  • Remains stationary, periodically spitting out a line of yellow creep, along with several shots towards Isaac.
    • Bladder will attempt to predict Isaac's movement, trying to cut him off with its attack.
Minimoon
Minimoon.png
  • Bounces around the room.
  • Occasionally will stop its regular movement and start orbiting another enemy in the room.
    • After a while, it will stop orbiting and resume its normal behavior.
Peepling
Peepling.png
  • Floats around the room.
  • Occasionally creates an arc of five tears around itself and then sends them away, aiming at Isaac.
Onlooker
Onlooker.png
  • Remains stationary, producing a harmless, semi-transparent laser in a specified direction.
    • When Isaacpasses through that laser, the Onlooker will change it to an opaque, harmful laser for a short while.
  • Continues its behavior even after the room is cleared.
Utero Pillar
Utero Pillar.png
  • Remains stationary and invincible.
  • When Isaac draws nearby, spews out 1-3 Organelles.
  • Continues its behavior even after the room is cleared.
Organelle
Organelle.png
  • Moves around by performing short dashes in random directions.
  • When touched, bursts into blood shots that leave puddles of damaging creep.
    • Touching it will deal contact damage.
Cordend
Cordend.png
  • Floats in one place, remaining invulnerable.
  • Occasionally, it will extend its both halves to two sides of the room, connecting them with a cord.
    • The cord can be shot at, forcing Cordend to close prematurely.
    • Eventually will close by itself.
  • Dies upon clearing the room.
Artery
Artery.png
  • Remains stationary and invulnerable in the ground.
  • Will periodically spawn Mobile Blood Cells or Spinning Blood Cells depending on the room.
    • These Blood Cells will travel to the nearest Vein and enter it.
  • Stays active even once the room is cleared.
Vein
Vein.png
  • Behaves identically to Arteries but acts as the exit point for Blood Cells to enter.
Peepee
Peepee.png
  • Hops around, occasionally spitting a large blood projectile towards Isaac.