Name |
Icon |
Description
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Slammer
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- Leaps off-screen, then slams down, attempting to fall on Isaac.
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Wimpy
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- Leaps off-screen, then slams down, moving towards Isaac.
- Moves with shorter but more frequent jumps than Slammer.
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Red Horf
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- Remains stationary, puffing up when Isaac gets too close.
- Explodes into a ring of 8 projectiles when puffed up for too long.
- Explodes into 4 projectiles if killed when not swollen.
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Mutant Horf
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- Remains stationary, immediately creating two projectiles that orbit around it after spawning.
- Whenever one of the projectiles is destroyed, a new one is quickly created.
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Mr. Horf
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- Chases Isaac.
- When it gets close enough, it will stop to launch its own head at him.
- The head then becomes a Horf, and the body becomes a Pacer or Gusher.
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Mr. Red Horf
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- Chases Isaac quickly, moving faster than Mr. Horf.
- When it gets close enough, it will stop to launch its own head at him.
- The head then becomes a fully swollen Red Horf, and the body becomes a Pacer or Gusher.
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Morsel
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- Quickly chases Isaac.
- Usually found in groups of 2-4.
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Pester
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- Chases Isaac.
- Spawns with an Eternal Fly.
- Has a chance to turn into a Pacer or Gusher on death.
- The Eternal Fly will continue orbiting the Pacer or Gusher spawned.
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Slim
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- Slowly follows Isaac.
- When it draws close, it will attempt to smack him with its arm.
- If it hits a wall or an obstacle, it will stop to spray a few blood projectiles.
- When it dies, it has a chance to leave a Limb behind.
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Limb
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- Remains stationary, hopping towards Isaac if he gets too close.
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Bowler
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- Slowly walks towards Isaac.
- Eventually will throw its head at him, becoming a Loafer.
- The head will roll for a short while, curving towards Isaac.
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Loafer
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- Moves towards the nearest Bowler Ball and picks it up, becoming a Bowler.
- If there are no Bowler Balls, or none it can reach, wanders around aimlessly like a Pacer.
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Slobber
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- Wanders around the room, leaving a trail of slippery creep.
- Occasionally spits two consecutive projectiles towards Isaac.
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Bleeder
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- Wanders around the room, leaving a trail of damaging creep.
- Occasionally spits two consecutive bloody projectiles towards Isaac.
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Casualty
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- Slowly chases Isaac, leaving a trail of red creep.
- Once it takes enough damage, it will make a short leap towards Isaac, falling over and creating a larger pool of creep.
- When fallen over, it will stay that way and doesn't need to be killed in order to clear the room.
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Dung
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- Slides aimlessy around the room.
- Occasionally will pause to release a barrage of projectiles towards Isaac.
- This attack stuns it for a short while, making it vulnerable to attacks.
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Tall Boi
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- Remains mostly stationary, slowly sliding away from Isaac if he gets too close.
- Periodically whistles, summoning 3 Shitlings around to protect itself.
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Shitling
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- Remains stationary, firing short-ranged projectiles at Isaac if he draws too close.
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Shot Fly
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- Slowly flies towards Isaac.
- When damaged, performs a quick charge towards Isaac when lined up cardinally.
- Dies when it hits a wall while charging.
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Shoter
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- Slowly flies towards Isaac.
- When damaged, splits into two charging Shot Flies in a V formation towards Isaac, when lined up cardinally.
- If killed before it attacks, will split and charge in two opposite directions horizontally to Isaac.
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Square Fly
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- Slowly flies towards Isaac, while also moving in a square pattern.
- Blue variant moves clockwise, yellow variant moves counter-clockwise.
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Bumbler
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- Slowly flies towards Isaac.
- When lined up cardinally, fires a linear burst of projectiles, propelling itself backwards until it hits a wall, stunning itself in the process.
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Potluck
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- Flies towards a Urn to hide inside of it.
- Once in a Urn, after a while, it will spit out either a Spider or two coin projectiles towards Isaac.
- After attacking, will move to another available Urn in the room.
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Poobottle
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- Floats above the room, immune Isaac's attacks.
- Slams down onto poops, releasing 8 projectiles around it.
- Can be damaged during that time.
- If there are no poops in the room, leaves after a short while.
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Butt Fly
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- Bounces around the room.
- When lined up diagonally, farts, propelling itself towards Isaac.
- Creates an additional fart on death.
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Weaver
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- Chases Isaac while repeatedly burrowing in and out of ground.
- If it lands on rocks, it will slide on top of them, until it lands on ground again.
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Drink Worm
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- Burrows out of ground in a random location and creates a floating projectile, then burrows back in.
- Burrows out elsewhere and sucks in the projectile towards itself, then repeats the process.
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Benign
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- Bounces around the room, spitting a ring of three projectiles whenever it gets damaged.
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Drumstick
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- Slides around through short and quick dashes.
- Occasionally fires four short-ranged projectiles in cardinal directions.
- On death, fires an arcing bone projectile towards Isaac.
- If it dies from fire, the bone will be burning and will leave a small, extinguishable flame.
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Tap
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- Appears in pots, creating a ring of damaging creep around itself, then hides and reappears in a different pot.
- Is invulnerable, disappearing when the room is cleared.
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