User:RollyPollyPal/Sandbox/Cacophobia Documentation
Cacophobia documentation hinga dinga durgen
(note that all entity values listed are their default IDS)
Entities
180.260.0 - Cacophobia Spawner
After a few seconds, it triggers the actual fight. Is only used in the boss_cacophobia.xml for the initial boss room the player spawns in, so it should not be used outside of that.
12000.0.0 - Cacophobia
This is the actual boss, and is necessary for determining the actual location of the boss in a given pattern along with a few other values:
- Next Room Subtype: When the current pattern ends, the boss will load the next pattern based on the subtype listed. If the value is -1 the next pattern will be random.
- Repeat Subtype: Repeats the current pattern after each blackout based on the value listed.
- Layout Switch Delay: Determines how long the given pattern lasts.
- Black Screen Length: Determines the length of the blackout after the pattern ends.
12001.0.0 - Cacophobia Player Spawn Point
Determines where the player is spawned in the pattern.
12002.127.0 - Cacophobia Eye (Radial)
Fires bullets in a circular pattern. TBA
12003.127.0 - Cacophobia Eye (Directional)
Fires bullets in one specific direction. TBA
12004.127.0 - Cacophobia Eye (Targeted)
Fires bullets at pre-placed targets. TBA
12005.1.0 - Cacophobia Target
Determines the location at which a Cacophobia Eye (Targeted) fires its bullets or where Cacophobia Eye (Weird) stares. TBA
12006.0.0 - Cacophobia Eye (Weird)
A cosmetic eye type that does not fire shots but can be made to stare at various objects, such as Venus, Isaac, the player, or in a specific location as determined by a Cacophobia Target.
12007.0.127 - Cacophobia Global Fast-Forward
Allows you to change the initial delay of every eye in the room, rather than needing to copy paste the values for every individual one.
12008.1.0 - Cacophobia Eye Modifier
Lets you change the way an eye targets targets, or make them shoot in a rotational pattern. TBA