User:RollyPollyPal/Sandbox/Cacophobia Documentation

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Cacophobia documentation hinga dinga durgen

(note that all entity values listed are their default IDS)

Entities

180.260.0 - Cacophobia Spawner

After a few seconds, it triggers the actual fight. Is only used in the boss_cacophobia.xml for the initial boss room the player spawns in, so it should not be used outside of that.

12000.0.0 - Cacophobia

This is the actual boss, and is necessary for determining the actual location of the boss in a given pattern along with a few other values:

  • Next Room Subtype: When the current pattern ends, the boss will load the next pattern based on the subtype listed. If the value is -1 the next pattern will be random.
  • Repeat Subtype: Repeats the current pattern after each blackout based on the value listed.
  • Layout Switch Delay: Determines how long the given pattern lasts.
  • Black Screen Length: Determines the length of the blackout after the pattern ends.

12001.0.0 - Cacophobia Player Spawn Point

Determines where the player is spawned in the pattern.

12002.127.0 - Cacophobia Eye (Radial)

Fires bullets in a circular pattern. TBA

12003.127.0 - Cacophobia Eye (Directional)

Fires bullets in one specific direction. TBA

12004.127.0 - Cacophobia Eye (Targeted)

Fires bullets at pre-placed targets. TBA

12005.1.0 - Cacophobia Target

Determines the location at which a Cacophobia Eye (Targeted) fires its bullets or where Cacophobia Eye (Weird) stares. TBA

12006.0.0 - Cacophobia Eye (Weird)

A cosmetic eye type that does not fire shots but can be made to stare at various objects, such as Venus, Isaac, the player, or in a specific location as determined by a Cacophobia Target.

12007.0.127 - Cacophobia Global Fast-Forward

Allows you to change the initial delay of every eye in the room, rather than needing to copy paste the values for every individual one.

12008.1.0 - Cacophobia Eye Modifier

Lets you change the way an eye targets targets, or make them shoot in a rotational pattern. TBA